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Korattata

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A member registered Aug 26, 2016 · View creator page →

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oh noooo i just accidentally pressed to buy the max amount of a fishing bait lol, at least it was just all of my popcorn and not seeds i guess :'D 

I will never run out of worms ever again..


(maybe you could make there be a way to sell bait back in case anyone does something like this? XD hopefully no one else ever needs that though anyway so-)

Yay new update :D
Couple of things about the fishing system:
- Does the +exp buffs increase fishing exp, or sparrow exp? I'm guessing the first, but the second having a buff available would be nice
- It would be nice if we could sort fish by their 'type' (though I'm also not sure what the types do at the moment, and why I'd want to boost them with the lure? Maybe to aim for specific equipment upgrades, but there's no way to know what fish are which type if you don't have them?)
- The Seed sell value feels pointless, but I'm also playing from a save file that previously had everything maxed lol

This is really neat! I see it's been a while since it was published/updated but I figure I'd throw some feedback anyway since it's a demo?

- It got reallyyyy laggy near the end, like, 2fps level of laggy. I'm on firefox for the record
- I feel like radioactive meteors may need some rethinking, they were helpful right at the end but when you first unlock them, they make a cloud after being defeated but most of the time you're also getting rid of all of the other asteroids around them, making the cloud not do much for you.
- It also escalated really quickly near the end there, but I'm guessing that's due to you wanting to make the demo have a satisfying end XD It's still pretty linear feeling in general though and that didn't help

This is a cool demo though! Good luck with the rest of it!

WAIT A SECOND. POPCORN IS NOT SEEDS................ I may be a little bit stupid here, sorry. For some reason my brain was equating those two together as popcorn seeds and just referring to seeds as sunflowers, and not really considering it "auto" since there's no turning it on and off. You're completely right on that actually @_@ sorry about that again lol. 

I'm trying to fill out the feedback form in the game, but it seems to have opened inside of the frame that the game is in, where i can't scroll down to the bottom of some of the pages of the form?

I was able to rightclick and then choose 'open frame in new tab' and it worked as expected, but not everyone probably knows that's possible XD  (I'm on firefox by the way) 

The game itself is also reallyyy big on my browser for some reason, I have to zoom out to 80% to see it all.

Okay once i realized i could hover over the tabs to see the full name of them my enjoyment of this game increased tenfold. this is so realistic, i've literally been to the "list of lists" page on wikipedia before lol 

Feedback!:

I feel like maybe the auto closing ads app could use a bit of clarification in it's description, telling you that it grants you 200 cookies rather than 'for 200 cookies', because at first I thought it was using 200 cookies to close the ad, which seemed silly/confusing when you could just get the ad blocker XD (Also, maybe there could be a cache clearing powerup that increases how many cookies you get from that later on?)
Also, the Tab Group Chance Upgrade still shows up even after you get to 100%.

Definitely really like the ability to pause the automations, it seems like the closer/opener options become a little unbalanced later on so being able to do that is really helpful if you need to free up some RAM
(seems like the opener being more powerful than the closer might be due to rebalanced prices mentioned in previous comments? which is interesting since they look like they should be balanced evenly numbers wise, does the tab closer not close out the entire tab group at once maybe? Though now that I'm at endgame they seem to be in perfect sync again. I didn't mind having to balance things manually for a bit though, personally.) 

It also felt more like it was just worth sitting at the 'end' of a run, where the cache just piles up enough to get the rest of the upgrades, rather than resetting the cache and rebuilding it.
Oh huh as I'm typing this I'm finding a new option popped up... I'm guessing that's just because I'm going overboard and not something that's supposed to be balanced with the rest? XD 

:D Anyway, I definitely look forward to seeing where you might go with this! I love the concept, I should really look into closing some tabs irl sometime.

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Okay you had me questioning my own memory, so I just started a new file to test this. XD

In this new file where I do not have the sparrow yet unlocked, auto collect does in fact stop when you go to the next screen. (The setting stays on though, so it'll automatically go back to picking stuff up once you switch back to the right area. But as I sit here in the sunflower field I'm gaining zero popcorn.)
But if you have the sparrow unlocked from evolution it keeps going even when you're on the other screen! This is at a much slower rate than if your pigeon is on the popcorn screen as well though.

Okay ignore the above and look at my other comment, I may be a little bit uhhh. easily mixed up. (facepalm emoji here). Below still stands though

I think the solution here is to have an upgrade creature in the future that auto fishes for you, which I wouldn't be surprised if that's already in the plans for the next evolution or something? It would make sense to me at least! ^^

I absolutely love this game. My hobby recently has been playing random incremental games on here and I usually do so with the intent of providing feedback, but honestly I don't even have much here for that! It's that good! Everything feels pretty well balanced and there's a variety of things to do, it's not too quick but also doesn't take wayy too long for this type of game! 

I've completed everything there is so far and I'm Very much looking forward to the new update soon :D 

(My one feedback: for some reason the sunflower field screen lags for me a bit? On firefox, I haven't tested in other browsers.
Oh, also a keyboard shortcut to enable/disable auto mode would be really nice. I guess that's 2 feedbacks now lol)


Auto seed collection also requires you to be on the screen though? The sparrow will still pick up popcorn, but you don't get the autocollect from your pigeon when you're on the other screens.

I think the fish images might be misaligned? The pink axolotl is something blue, and the octopus is definitely not an octopus. D:

._. I'm really wondering how you achieved this, unless you just let the game idle for forever? I have the whole Upgrade tree unlocked but it still takes a long time for anything past tiers 1 or 2 to craft? 
Like Yield Amplifier is still at 10 seconds per craft, and there's no real way to keep increasing the speed other than the speed crystals, which also take a while and the boosts really flatten out after a while.

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:D heck yeah bugs

I like the concept here!! Thoughts:
- It would be nice to be able to click on the bugs in the collection for details on them, like the prev comment said you can't tell what the bugs do to the speed of the money making, so that would be nice info to have, along with the bug names (maybe a funfact for each as well?)
- Also, when you skip the spin you also miss whatever background colour the bug has for rarity, it'd be neat if that would be still shown in the claim screen
- Option to catch more bugs at once, as I type this i'm racking up hundreds of dollars from my buggies...
- Maybe make there be some sort of optional minigame for bug catching? Maybe just one that makes rarer bugs or bugs you haven't caught yet more common. Or upgrades for that part at least?
- Increase the size of your area so you can have more bugs at once?
- Maybe some sort of money multiplier for having bugs of a similar type out together..? Idk for this one, I'm just throwing down some thoughts
- It seems like you already have trading down as a future plan which is a good idea since you can get multiples! (I'm assuming it's for that at least XD)

& I love the sprite for the damselfly (and all of the ones with visible eyes but that one is really great)

Random ideas just for funsies rather than real gameplay elements lol:
- backgrounds for where the bugs crawl around
- items to decorate the area (maybe this is what the items tab in your previous is for tho?)  
- and/or items to feed the bugs

(also both in the game and especially on the itchio page, the contrast of the white text and the light gray background is kinda hard to read?)

This is a nice start to something for sure!! (i also like that the confirm buttons just say "cool", bugs are cool yes)

This is a cute little prototype game!! 

Thoughts as I play:
- I was super confused why I couldn't pick up more than 9 gems at first, maybe make it so that it's more obvious that you have a limit? 
- There was a few second freeze upon the first time a gem spawned on browser mode in firefox, but it's ran completely fine since then.
- Next Gem Purse and Pickup Range upgrades show that they only cost 9 gems in the hover box
- I think it would have been neat if instead of the upgrade just getting rid of all the rocks, it would let you break them yourself with your tool? 

- Upgrading the grass doesn't feel super worth it because of how much more time it takes to cut it down, theoretically it's a good idea but it might need more balancing
- Really the rest of my criticism is just stuff that I'm sure will be fixed with more content being added, there's not much to do yet and it takes too long to get to the upgrades, but other than that it's a neat start! 

I mean, game makers aren't required to keep updating one game? I get the possible disappointment, but I'd rather see people create more stuff that they're interested in making than keep working on a single project they're tired of and lose all motivation. 

"The final bonus stages may not be completable due to difficulty" type message is nothing compared to one random person and their ADHD that makes them hyperfocus on incremental games (^w^)b

Feedback time:
Hmmm, okay haven't played in a while, and i had 100%'d everything before so I downloaded the desktop version to try the new stuff from a new save file, (plus now that i was trying my web save again, i can't seem to unlock the new stages?)
Personally I think the farm should be unlockable wayyyyy sooner, I had already beat all of the normal stages by the time i unlocked it, unless the idea is just for it to be helpful for the bonus 5 stages right now.  
Also agreeing with the comment from just a bit ago that you don't gain yellow stats quickly enough. I can see a strategy where you trade out having invested the yellow stats into certain upgrades in order to unlock the townspeople, since they give overlapping upgrades, but considering you can't see what you're going to unlock next on the tree a lot of the time it's hard to really strategize towards that specifically. Maybe making the one who gives the exp bonus be the first would even this out a little bit? 
(actually, by the time I got to any of the townspeople they were already a little late to being helpful compared to all of the tree bonuses, I think?)

The "can't see the upgrade tree so you can't strategize" bit also made me super confused at where the farm even was for a while, it's easy to miss it when you aren't going for all of the townspeople as quick as possible. I don't think having the tree partly hidden is a *bad* thing per se, but in this case it can lead to a feature just not being seen...

Also I encountered the glitch where the townspeople ended up getting stuck at the end of upgrading so i couldn't upgrade them anymore, just showing that they had 0 seconds remaining. At first it was just one, then a while later another got stuck the same way, I have no idea what caused it unfortunately. orz My regen upgrades man.... 

Anyway not just the criticism sides of feedback!! I absolutely love the automerge feature for picking up weapons, it made it sooo much easier to get the legendary equipment, and not in a 'too easy' way, just a 'no longer mindlessly boring grindy way' XD 

And the farm itself is a good idea! maybe a bit too micromanagey with the restoring of health(?), but if gotten earlier in the game i could see it really being a good alternative to having to grind at different stages for items, especially while you're still working on the next


It was still very fun in general, considering I completed it from scratch for a second time lol, nice work on the additions, i like the more dynamic idea of the townspeople helping your stats rather than just the tree, it makes it more interesting. I love when things like this have 50 million different mechanics, as long as they all can work together well

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These squares have enchanted me, I have spent so much time on this for some reason. I have maxed out every reincarnation skill but Stronger Tiers/Mana Cap/half of Green Speed, and really look forward to any updates that might happen! Not sure if you plan on updating this more, or are just gonna keep working on new things? I feel compelled to keep going until I can get a full row on green but I should probably take a break lol
I love the amount of strategy that can be used, respeccing in order to collect more squares vs going faster and stuff is actually really fun
and I'm probably taking an unpopular opinion here, but I actually kinda like that the tiers for the crystals don't always give a boost and therefore make you "lose" some of their bonus when combining them, after all you don't HAVE to combine them as soon as you get them, just fill up the board and start fusing them once you really have some good bonuses going and can sacrifice a bit of them.

Some constructive criticism, even for liking how slow it is, is that the gems feel pretty useless after a certain point, the fact that there's no real way to increase how many you get, plus the upgrades scaling, means that I would have to wait literal hours upon hours to get enough for one upgrade, and it can't even be idled. Reincarnating has a similar problem, but at least you can grind for that later on

I also wish I could set one colour of block to wait the 3 seconds for autocollection and the other not, I'm not sure if that's a glitch or not, but my ideal strategy would be to set blue to not wait 3 seconds so i could guarantee the luck bonuses quickly, and then set pink to wait 3 seconds, then i could just sit in the mana tab and click 'channel mana' every few seconds to collect green squares...
Actually, I'm realising  as i type this that i've probably gotten enough speed bonus that I don't need to rely on the luck bonus to fill out the pink grid like that now... XD it still would have been helpful a while ago
(the calculations on luck% also seems a little odd for the threshold setting, it conflicts a bit with what the arrows say when you hover over them?)

Final thought for that, is that an option to 'buy max possible' would be cool, and more hotkeys in general?
OH- one more thing, after upgrading the tiers that crystals spawn at, you can get stuck with T1s on your board that you no longer can do anything with, since no more T1s will spawn to combine them with. It'd be nice to be able to toss those, or something!


hopefully any of this makes sense! i spent the last (checks previous comment) oh geez, 3 weeks, playing this off and on while i was home, that's my biggest compliment really, that it grabbed my attention this much!! nice job! 

This looks super interesting, but unfortunately the UI is really tiny and difficult to see on my computer screen. T_T 
It seems like the game's UI doesn't change in size based off of the screen resolution, i have a 2880 x 1620 screen, with Windows' scaling settings set to 200%, here's a screenshot comparison between that and when i change my screen resolution to the typical 1920 x 1080 with no scaling:

So uh, yeah, sorry that your first comment is this!! Definitely will come back to this later to check it out with my settings set to the smaller resolution, (i need to go to bed atm lol), but i thought I would give you this feedback for now!!!

:D Oh good I'm glad I could be helpful! I'll try to check back in and give it another go soon with the updates! :3

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agreed, I thought it was going to slow down the grid if I was lucky, but it actually just gives less of a boost when you're lucky I think? Though I don't understand the skill tree upgrades tbh, does putting points into better/worse luck then cancel eachother out...? (EDIT nevermind on that second bit i did not try buying them before commenting lol)

This is great! I really like it! I have more specific comments but I don't want to spoil anyone that happens to look at the comments first, it's really best played without spoilers I think ^^ 

I'm super curious how many endings there are though? I've only managed to get two different 'named' endings (Pit & Human), but then I took a few different choices and got Human a second time with a slightly different ending... It's a tad tedious to continue playing through the entire game just to make a single different choice at the end but I'm a completionist and also just really wanna see what other outcomes there can be so I'll probably come back later and explore some more! 

:D ohhhh they're little rodents

This isn't the type of game that I usually play so maybe some of this is just me being confused! I think I encountered some bugs, or at least things to give feedback on? :'D
Possible bugs: I clicked on an upgrade in the science center while I didn't have any crystals and it still gave me the upgrade? (the drill thing instead of the pickaxe)
I also am not sure why a lot of the upgrades are grayed out and unclickable despite the fact that I have the resources for them? Maybe there could be something that tells you what the requirements are to be able to purchase something? 

Also I wish it didn't take so long for the gathered resources to actually enter the station? Also CO2 keeps going up and I don't know how to stop that. And also I keep running out of gases and there's no more asteroids around to gather anything from... again idk how much of this is feedback about gameplay and how much is just me not knowing how to play this in the first place XD

:'3 Love the art and concept and mouses though! Great work there!

Really loving this, I do have to say tho, I really really wish there was a bit of time where you could still pick things up after you die, i've had several cases where a cool item dropped right as i was killed and it was just sitting on the screen unable to be gotten :') 
Additionally, it would be really nice to have a 'lock' on items in the inventory, so that you could press "Recycle All" but keep a few that you're working towards leveling up. 
.... Okay I'm typing all of this as I play and I pressed "Combine All" and it for some reason replaced some of my equipment and complete discarded it??? T_T I had a legendary Feather and Speed Potion and had my attack speed up to over 1000% and now those are gone for some reason. Super glad I'm only like 5% away from finishing the last quest and therefore am almost done playing. orz 

Otherwise though it feels really balanced* and satisfying**! i like being able to refund upgrades

(*okay, near the end I ended up with no more green upgrades available but still quite a few blue ones, maybe there could be more increase blue enemy upgrades later on? But it was fairly minimal imo)
(** read: i could level up things via grinding a bit to the point where i felt overpowered but in a good way :D)

XD oh this is cute, i loooove the little dance the spider does when you successfully crash an asteroid

okay i'm glad i kept going but man the beginning of this game is either really tough or i'm really really really bad at breakout :') 

very neat tho!! 

:D yup it is now working, yay! Thanks!

:( Unfortunately it seems to not be working on Firefox on PC right now, it works fine for me in Chrome though! Same issue as the person a few comments ago, it works up until i pick my class, then it just sticks on the loading screen.  The music i still playing even.
Did see an error in the console log as soon as it got stuck, in case this helps, pastebin this time lol
https://pastebin.com/RyqjFVGv

i really like this!!! the simple glowy aesthetic is nice, and i really liked the trickledown feature of making upgrades cheaper for the previous buildings, it feels kinda fresh when you're playing a ton of incrementals right after another like i have been doing XD 

i know this isn't like, a recent demo but if you do come back to this my suggestion would to be able to move the flux tiles, even if it has a cost, the place that they were at messed up the symmetry i had going  :'D 

Beat the demo! 
With it being an incremental i expected upgrades, is that just something you didn't have time to implement yet, or did i miss something in the UI? 
It'd be cool to be able to do things like set off chains, or increase the bomb radius, or let more bombs pile up on screen

i also encountered the game briefly freezing for a second before bombs went off occasionally, it seemed rather random but maybe it was happening because it was supposed to happen at the same moment that a bomb spawned in...? 
XD anyway, neat idea! blowing stuff up is fun

took me a couple of minutes to figure out what i was doing, then i wanted to see how big i could get the boxes lol, 

other than the screenshake being wayyyy too strong, this was a fun silly thing to mess around with XD

struggled through it until i got to a point where i upgraded everything so much that i can semi-consistently hit nails with a perfect hit that makes it be perfectly straight

don't ever give up on your dreams

...but maybe reassess your life if your dreams consist of spending over an hour playing this

(i mean all of this in the most complimentary way possible lol) 

:'D i thought I replied but I did not! Thanks for listening to my feedback!! Sorry if I sounded frustrated at all for that but I suuuper appreciate it! 

New demo so new feedback!!
Definitely like the change to the infinity trees, they feel like they have a purpose now! One oddity I noticed with them though is that they don't seem to ever set off a chain when you hit them? They can have chains hit them and bounce off, but if you're specifically only hitting the infinity tree with your axe a chain never seems to start. Not a huge deal and basically unnoticeable later on, but possibly a glitch?
Additionally, I kept getting a visual glitch where the square underneath them would hang around in a spot for a while without a tree on it This seemed to be purely visual though, it didn't stop a new one from spawning and eventually they went away. My guess is maybe the tree was hit and killed too quickly after spawning in? 

Also, the addition of the endless upgrades is really nice, so that all of the extra medium wood has an actual use XD
I'm not sure if that's just a part of what you're doing to balance the medium wood, but I still ended up completing all of the medium upgrades way faster than the hard ones, and while at least I was able to use the wood for that, it still felt like it instead would have benefited me more to just be able to downgrade the "spawn chance" upgrades for the medium trees in order to get more of the other two. Not sure if that's the actual solution here, but I tried to not upgrade that one all the way until the end, and noticed that in the forest tab, upgrading that actually lowered the chance of hard wood being harvested, which feels counterproductive to me still?
So yeah, if you plan on doing more balancing there you can disregard my ramble but I figured I might as well share my thoughts still XD

:D I'm looking forward to finding out what the next tree upgrades do! They sound super interesting!
& Great job! ^^

The game is working on Firefox for me now too, on PC, btw (saw the comment below), I previously was not working a couple of weeks ago, I've had the game in my 'to check later' for a while and kept checking back XD 

:D Really love what's here so far! 
Feedback wise, it would be nice to be able to see what the fossil ratings are before setting them out? unless i'm missing something, it seems like you have to set the fossil out to then examine it to see what it's rating is and such, it would be nice to be able to compare all of that stuff beforehand!

Things also got a liiitle repetitive, but that's expected for an early beta type of thing, I do wish that the puzzle type minigame for fossils was a little more common, I liked that more than the pickaxe/chiseling one! 

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This is really fun and i like it a lot! I'm a bit confused though, is there a full version of the game that can only be accessed elsewhere or something?
:( Requiring people to join your discord to access even devlogs and news is only going to alienate some of your potential audience that can't/don't use discord, surely it can't be THAT hard to at least copy/paste your devlog onto itch here? I'm super interested in where this is going but it's disappointing I won't be able to follow along and get information or possibly even play the full game...

Edit for additional feedback! IDK if this gets fixed outside of the demo, but i'm trying to max out the skill tree and i have a wayyyyy excess amount of medium wood? The only thing left I can spend it on is more upgrades for the medium trees, which obviously I do not want to do when I have 70k+ of that while running out of the other two types. Maybe you could make it so you can upgrade the forest with the other types of wood as well?
Also, I'm not sure what the point of the infinity tree is? You can get resources faster in the plains even if it takes a moment for things to respawn, again maybe it makes more sense in the not-demo?

I cannot tell if i'm just really really bad at this or if this game is super hard for some reason? XD
I think it's very cute and i love the concept and everything! and I powered through until i hit the bottom anyway, but i spent a lot of time not getting anywhere because i just couldn't find the materials i needed? i'm still stuck not able to get the omnishard because i can't find any emeralds for example... I may come back later to try to 100% it but hey at least i reached the bottom for now! 

Ohhh i really like this, the style is great + it felt pretty balanced for a demo, i was able to 100% everything without feeling like i was overflowing with useless items, which can sometimes be a problem in these types of games. XD 
My only criticism is i think the auto click option would be a lot better if it were able to be triggered with a click. If you're trying to be optimized, it can be frustrating for it to just automatically click constantly because lining up your clicks can really matter if your stamina is low, but if it were activated by clicking once and then could be deactivated with another click until you line up where you want it again, that'd be a lot more useful?

i was confused by the placement mechanics for a moment too, but i noticed if you hover over the items it shows their stats and type, if you put items of the same type next to eachother they seem to pretty much always get a positive reaction, especially if you fill out a single table with all the same category! 

XD I was going to lose that boss battle anyway (agreed with people saying the time limit on bosses is way too short), and it thankfully saved my progress when i refreshed so it was no big deal in the end!!
Good luck figuring it out!

._. using pastebin is a GREAT idea, i will definitely be using that in the future! XD 

    invoke_iiii https://html-classic.itch.zone/html/11102721-1392420/Web/Build/Web.framework.js....

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    _JS_CallAsLongAsNoExceptionsSeen https://html-classic.itch.zone/html/11102721-1392420/Web/Build/Web.framework.js....

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    browserIterationFunc https://html-classic.itch.zone/html/11102721-1392420/Web/Build/Web.framework.js....

    callUserCallback https://html-classic.itch.zone/html/11102721-1392420/Web/Build/Web.framework.js....

    runIter https://html-classic.itch.zone/html/11102721-1392420/Web/Build/Web.framework.js....

    Browser_mainLoop_runner https://html-classic.itch.zone/html/11102721-1392420/Web/Build/Web.framework.js....

there IS character limit. here's hopefully the correct thing copy/pasted from the JS console as well:

OOM Web.loader.js:1:1331

    printErr https://html-classic.itch.zone/html/11102721-1392420/Web/Build/Web.loader.js:1

    abort https://html-classic.itch.zone/html/11102721-1392420/Web/Build/Web.framework.js....

    abortOnCannotGrowMemory https://html-classic.itch.zone/html/11102721-1392420/Web/Build/Web.framework.js....

    _emscripten_resize_heap https://html-classic.itch.zone/html/11102721-1392420/Web/Build/Web.framework.js....

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    invoke_viiii https://html-classic.itch.zone/html/11102721-1392420/Web/Build/Web.framework.js....

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    invoke_iiii https://html-classic.itch.zone/html/11102721-1392420/Web/Build/Web.framework.js....

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    invoke_viii https://html-classic.itch.zone/html/11102721-1392420/Web/Build/Web.framework.js....

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    invoke_viiiiiii https://html-classic.itch.zone/html/11102721-1392420/Web/Build/Web.framework.js....

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    invoke_viiii https://html-classic.itch.zone/html/11102721-1392420/Web/Build/Web.framework.js....

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    invoke_viidiji https://html-classic.itch.zone/html/11102721-1392420/Web/Build/Web.framework.js....

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    invoke_viii https://html-classic.itch.zone/html/11102721-1392420/Web/Build/Web.framework.js....

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    invoke_viiii https://html-classic.itch.zone/html/11102721-1392420/Web/Build/Web.framework.js....

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