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KoppiPaste

34
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2
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A member registered Aug 29, 2021 · View creator page →

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As the digital worlds of animated characters and algorithms  enchanting pixel-presence are still a field that i just start to discover i want to give note that actually this was very enriching for my practice in learning to code animation and the creation of game structures as i could see, try and comment also these works of each of you creative people presenting what you were able to realize under these restrictions of time, theme and feature ... very inspiring to see the common and the variations when different people are interpretating the same subject.
Well done, each in the personal style!
I also want to suggest that those who used the same 3d character should  at least shortly consider connecting with each other and the artist who designed this to make something amazing out of this - both of your interpretations could connect well to a very interesting game ... hope that the slam then would not be only on the zombie's splashing intestins but even much more on these capacities in shading and arranging the 3d space.
something like an organic looking, slightly toon shaded low poly poetic jump and run away splatter ...?
:o)

thanks for your feedback happy to know that things start to work somehow at least a bit :o)
as you are the second who tells me about to much speed, would it be possible that you send me a small screen-recording for me to see it?
because actually i have the impression that my pc really slowed it down a lot and that's why i actually raised the speed.

well, if you argument collaboration like that, then you maybe only need yourself ... :D

actually planning to change system anyway, so maybe then ...

hey, i might be somewhere between all this, as i have more the background of a performing artist than the one of an animator or game developper (yet) ... i play several instruments (actually mostly piano at the moment) and try to interconnect different styles of art to somewhere find my own inbetween - very open for exchange and even collaboration if the chemistry fits and artistic universes go well together ... let's find out if you want :o)

beautifully animated character and composition.
the jumpy movement gives it a very light and joyful impression

sorry, couldn' open that - windows defender is warning and doesn't give the option ...

(1 edit)

i really appreciated the graphic-design and ambience, there is a very good composition, shading and ambience ... even if maybe the space is a bit vaste, as there is nothing for long time, but that's maybe just my taste, as it could also be that it contributes to the ambience.

but i did't get your game at all - even with the instructional letter at the door at the beginning, i didn't really find out where to serach and i abandoned after a while as my wrist hurted due to the intensity of mouse-movements needed and the fact that i do not have a controler at the moment.

love it, even if the teleporters just made me go mad after a while :o)
continue on, this is a very good foundation for something seriously great!

i like it!
could be a the beginning of a story - maybe find a way for the monster(s) to track the player, as it was harder for me to find the monster (wanted to know how it looks like) then the girl ...
the detail of the nightsky with stars is a good one, creating positive emotion, but you should fix the fact that the grid-joints are visible, because if not that is a bit like 'truman-show'.
in your 'how to play'-description is a typo - you wrote 'montser'

(2 edits)

i like the idea and graphics personally i am a fan of games that base on logic and puzzles, but i didn't really get yours and abandoned after a while ... i suppose that is because time was short but you should give some initial explanation for your puzzles to get at least an idea of 'what to do' as there is a chance at the moment that players are even more lost than the character itself and give up early - like i did :o/ 

other point:
when your character leaves a room, it reappears in the middle of the next one, so that looks and feels a bit weird, like a teleport or something.
i suppose you can fix this easily by doing something like (pseudocode):
if (character.x - character.width <= screen.left): character.x = screen.right
... same for any exit-direction, x and y

sorry, but there is too much effort required to play your game - as i currently don't know anything about csfml (i watched it up, seems to be an api for c-language) and i normally like to understand at least a bit about anything i download and use, ... you should fix that and create a version for people who don't have any clue about c-programming -> then probably people will also play and enjoy your game.

thanks for feedback ... i will continue on with this experiment for later on.
may i know, what do you mean with pickup?
is that the place that shows the items you pick up?

(1 edit)

thanks for your opinion.
good to know that character is too fast - i raised the speed because on my pc it seemed to slow, but it wasn't the charcter, it was the pc as it seems .. :D

really good one, i admired the composition and shading of the colors and greyshades.
beautiful game with a tiny bit of dark humour :o)

(1 edit)

ok, link from zelda who covered his face with a clumsy cloud is walking on a blue grid and sneezes when 'player' presses space ... but where is the game here?

(1 edit)

awesome composition and conception and i like the musical vibration.
i have the same issue here that the fact of not being able to really see the face of this character who is shaped very organic and humanoid - can be my personal 'theatromania' but i believe somehow that if you use a character able to simulate human expression (and through this create something like an empathic link with the person playing the game) you should also show this expression to open the door to this connection ...
maybe shifting the plane a bit more inbetween top-down and frontal could do this already ... but well, also don't know as this would make it loose some of the wideness of the perspective that i actually liked.
but yes, somehow i felt shocked that in the end (to say it with some irony) i saw more from the zombies' 'inside world' than from the character who i was ment to guide through the laybyrinth ...
i saw a lot of potential in the movement-possibilities of the character like e.g. changing speed and directions, as i didn't get the thing with the mines and stuff - so i tried to 'trick' the zombies by running around them and changing directions frequently - actually it worked somehow (sometimes) :o)

love it - very well composed and actually in a good balance between creative storytelling and a functional game.
simple, short and lovely game showing that there actually is a very present understanding of how to compose and interconnect the different layers a good and simple game might need.
you got the special point that gameboy send me back to my childhood ;o)

beautiful iidea, and the sound is nice ... for 20sec, then you should or make it evolve to a melody, beat, song , whatever, or totally change it because it hurts a bit after a while.
i found it quite hard to jump without getting stuck very fast, but i usually suck at this kind of games as i don't have patience, so maybe don't link to much to my opinion considering that :o)

very straight forward, simple and direct approach with nearly no compromise - chapeau!
for a first game that seems good to me and i might inspire me in this shortness as i had the struggle of getting lost in wanting to much at first and then somehow trying to mix too many ideas and potential dramaturgy ...

nice idea! i really liked i the first moments but after the billionth evasion in the depths of space (normally after max 5 to 10 seconds) i felt ready to jump in a black hole myself as the controls are way too difficult for me, who i usually am quite impatient and fastly frustrated towards what is entertainment and culture if it makes me struggle too much for no reason (even if here for respect of each creator's work i really try more and longer than usual) ... why should anyone choose a game where progress is that hard?
maybe if you tune your gravity and directional functions and give it somehow a 'relief', maybe simulating something like gravity and matter of other pysical objects (asteroids, rocks, whatever ...) orbiting around the black hole that you could use for temporary escape?

i was not able to open the .exe from the zip-file and had a message that it is damaged, sorry :o/

inspiring work, i like it as there is a potential to continue that into various directions - can be interesting to maybe make her change perspective, path-direction or even choose between different paths ... maybe  interesting questions to ask yourself in a continuation of this project as you seem to have an idea from what or who she is running away:
where is she running towards? and does she know?
the coloring gives it a playful and light athmosphere to my eyes - somehow reminded me the work of Karim Maaloul, in the way that the shading-style has a potential to give it a very unique 'soul', somewhere between cartoon and organic.
as i am still a beginner in coding and game-developpement, i prefer to give you some feedback on the character and what to my eyes could be helpful for continuation to a future 'dramaturgy':
small 'minus' for me was the fact that she jumps to high in proportion to her anatomy - as i really appreciate the organic character design, i somehow felt a need to see her act 'natural', not 'supernatural' ... actually another question (habits :o) -> who whould she be if she was not the red riding hood and then - who is the actual 'wolf?
well, every theater-person would tell you the same:
it is really interesting to see the face of an acting character, more or less early if you want to have the audience connect with it. like this it gave me the impression that she is running away from me, and well, why would i need to stress and follow her?
(in this case i would require the 'sorry, misunderstanding, let's talk ' -button, if i may use this picture :o)
i would maybe have been empathizing more with her if there would have been another perspective - or somehow giving an impression of complicity or the one of 'being her' instead of the 'hunter's perspective'.
last thing - the music - very personal opinion, but maybe this can give a deeper approach and create a tension contributing to dramaturgy: do you know the 'Glassworks' from Phillip Glass?
he created very interesting pieces, somewhere between mechanical repetition and poetry...
well, lots of words, but it deserves it :o)

thank you for these constructive and motivating words ... you got it totally right :o)

the witch at the end was still to much for my actual coding skills, so i just took the 'cheap ending' to at least make it end somehow, as i was short from not submitting anything at all as i needed to repeat the work of a whole day in the middle of my process - but somehow i needed this first try to get a more concrete focus in this self-taught journey that feels like only the beginning of a long path and so i forced it to be 'anything' ... i will try to build a story step by step now from this very basic structure, hopefully increasing the quality with growing skills and time.

thanks a lot for your words, i hope that with the time i will find the receipts and reinforce the skills i need to style it to a state where i could  apply this polish to make something more structured and 'polished' out of this.

thank you and sorry for the pressure through the timezones  - and yes, your answer helped me to calm down and relax again :o)
i was impatient yesterday but that finally made me actually read a bit more about 'how to & stuff' around itch and gamejams, still not really clear with all, but i start to see a bit through the fog...
and well, just in case i did take screenshots of my coding steps  and first styling (with the date & time of my pc :o) ... so i suppose i will use them for a presentation at the end.
discord really doesn't seem to like me ,  but as you say i don't need it, i might be able to live with that ...

thanx again, enjoy whatever

well, ... i might find my way somehow, learning by doing with trial and error as usual  :o)
enjoy your process

(2 edits)

hello, i just joined that jam - first try ever, so not many clues :o/ and issues with getting access on discord at this time ...do i need to report there or anywhere before submission or can i just upload stup at the end of the week here?
i write in html, css and javascript - does the system here then process these files as i upload them or is there anything i need to consider?
and .... is it allowed to (re)use animations or code-snippets i have made before now?
i would be glad to read an answer as i started already and enjoy first steps :o)

(1 edit)

same ... i would like to know -> do i need to know any special things about uploading at the end of the jam?
i will write in html, css and js - can i then just upload the files at the end of the week and the rest will be done by the platform?

(1 edit)

txt =
'hello folks ...
as i will not get it about this discord-thing today (download, log-in, whatever, ... didn't work for me today) and i want to introduce myself because that might help answering those who like ...

if you want to skip the introduction, just press ... ähm, nope, not yet ... well, then just actually scroll to the bottom  and see the QUESTIONS ... '

// I love vanilla!

const create = (element, id, class, txt) => {
    let e = document.createElement(element);
    e.id = id;
    e.className = class;
    return e;
}
intro = document('div', 'intro', 'textfeld', txt)
me.intro = intro

if (!skip) {
<3.style.background = 'the one of a clown, musician, dancer and performing artist'
<3.intro +=
'i vision about the creation of an interactive virtual performing set and started to search about understanding the 'what and how and why is trickfilm animation and virtual game-stuff interesting for me and my actual work' around 2-3 years ago.
i started teaching myself HTML, CSS and Javascript about 1.5 year ago and did A LOT of experiments to understand the basics about structuring documents, styling and later animating them on canvas or by => window.getComputedStyle(andSoOn) ...
i know that what i wrote above may seem supersticious - i did a lot for what i could do in a very first year in research  and practise by first following tutorials and 'koppiPaste' (well, i made it my label, you see ... ;o), then more and more of my own interpretation and application of the very basic knowledge i could achieve about visual coding, animating sprites, canvas elements and particles, collision-shapes, vector-guided movement and so on ...
there are some results on the webpage i actually work on http://citathe.de/kunst.php
sorry, it's in German language and there is still very few content as i got a bit deep in the escape of 'i wanna understand that' and trying wordpress and even access to one of these expensive and stylish cms didn't satisfy me as i felt this inner need to learn and to increase new skills and knowledge - crazy times for performing arts... :o/ ... and write it from scratch with a basic frame that i could expand and work on with the time i get better at doing that  - until now the site only has the basic setup and some of my styling, structuring and coloring exercises.
to be continued ...
on the linked page in the slider below the text is a selection of animated stuff i did around last year.
the clowns and snow (css) are from winter '21, the hexagone (css) and the tree (css/js) from last automn.
and if you wanna see my face and some colors, check the movie-section or the images.
:o)
i opened these codepens also last week ago - https://codepen.io/koppiPaste
now i start to see my experience-level raising to the point of upgrade to 'advanced script kiddie', i would like to carry on my basic experiences to something concrete, so this is like my attempt of focus on a long term ... and well, i would love to take my snippets with me on the challenge to make something out of them by continuing practise  and dedication.'

}

QUESTIONS[0] =
'is  the possibility to take as a base  an already somehow styled and slightly animated something as a simple movement and styling-exercise that was already pictured somewhere else to here and just use it as an initial impulse and, wait ...  does that maybe even fit the theme 'background' ? ... or is starting from -1 in time instead of 0  forbidden by some challenge-rules i might be ignoring then?'

const sure =  {
this: !that
idea:  '.:.'
story: 'dots in a story i start to have in mind and that might be full of similarities to ' + some(thing(!that)) '
}
let spoiler = false
if (yourThoughts(now) === <3.totallyCrazy) remember(<3.style.background, me.intro)

<3.intro +=
'if you made it until here then maybe you got the hint:

i love to play with words and structures.
i love storytelling and interweaving context.
and i already started the experimental experience with this comment ...

i want to ask something else too.'

QUESTIONS[1] =
'is there people reading that who are curious about connection and skilled or interested into CSS, HTML, JS  or who anyhow can imagine to exchange with the first try of a clown who discovered a new passion and who will find the path to make a game by continuing learning how to write algorithms that create it with the time it needs ...?'

QUESTIONS[2] =
'as i really NEVER did publish ANY game here yet ... are there people here who are willing to quide me a bit (or show me links and tuts) considering the structuring process of which steps to watch out for while working that out to be uploaded here in HTML, CSS, JS?'

QUESTIONS[3] =
'if i would [beep]ing figure out how to join this [beep]ing discord-thing, ... well ... does any1 have a clue to pass?'

<3.intro +=
'i am very interested in feedback to anything, as i really have the impression to know nothing about all that'

<3.wannaLearn = true

return <3