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Dicesauria

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A member registered Aug 12, 2023 · View creator page →

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The World of Dicesauria

#2 The Known Events

You were a Great Starfaring Species, exploring and colonising the far reaches of the universe spreading the light advancement  technology of quantum-souling.  Confident  in your limitless possibilities you began to learn how to alter, to manipulate, to saw and stitch, to measure the very fabric of spacetime toying with realities, devouring and reforging worlds and civilizations, planets and whole star systems, rendering the known cosmos your playground. 

Till you reached this insignificant, tiny, primal world, of the rather obscure, Barbaralian system, named Dicesauria. 

And then it happened. 

Was it part of some high-end scientific experiment, was it the fabric of space time finally being worn by your audacious interventions, was it something inherently and absurdly complex about this strange world that caused it. No one knows. What you do know is that the whole ALPHA-FLEET including your Galleon 232 violently crashed on this planet tearing-up the very fabric of reality causing parallel universes to merge and your fleet personnel’s Souls (after all bodies were reduced to less than dust) to be scattered throughout the world's dense atmosphere trapped by its quantum-gravity unable to ascend the Soul-pods and escape back to safety. 

   IT is known as the GREAT COLLISION EVENT. 

Not everything was lost, though. The emergency Soul-chambers (a kind of super-advanced stasis-chamber) of a handful of starships did actually work swiftly, absorbing the crews’ souls into. You were one of those few “lucky" souls. 

You now have awakened from a Cryosleep which lasted aeons or just a few hours. You might have lost your body but you haven't lost your Soul. Yet. Plus you still have these weird Stripe Aspect Skins which are good enough I suppose, to walk around in the low gravity environment of Dicesauria and do some funny stuff. And more importantly keep you relatively safe till you find a way out of here!

   

Of course you were not the only crew whose souls were preserved after the GCE. What is strange, or perhaps logical in a hyper-complex way, is that after the timespace fabric was torn and till it mended itself back to almost normal, time flowed in a terribly uneven way and with great topological variation. Thus for some, a dozen of eons have already passed, yet for others just a few hours have gone by since the GCE while for a few time has even backtracked!

Still, most souls, whether because their Starships cryo-equipment broke-down during the Collision or perhaps because they were gradually absorbed, through the centuries, by Dicesauria’s bulimic nature, became lost. Reclusive spirits hiding into pocket quantum-universes which exist in everything from a rock to a sound wave. These steer and roll and wobble at the presence of other souls forming clusters and affecting the environment. These are called Ghosts

The World of

DICESAURIA 

#1 The Planetoid

The world of Dicesauria is enshrouded in volcanic fumes and a dense radio-iridescent atmosphere.

Gravity is ⅓ Jungle Level to ⅕ on mountain peaks compared to that of Golden Terran Measurements. This allows for…well, great leaps, I suppose? Pressure is Average Terran. Temperatures vary wildly from a high of 60C at Jungle Level to -60C at many high craters or Giant Artificial Structures of Technocities’ tops. 

The extreme humidity and high temperatures at Jungle Level combined with the low gravitational pull create the illusion of a lugworm greenish iridescent ocean. In contrast, at high altitudes it is freezing cold, and violently windy. 

The lower levels are soaked in an almost constant toxic rain while the higher ones are bombarded by ion storms and tremendous wind-cyclones. So, it’s choose your own hell, I suppose. The winds also carry volcanic ash and even lava air-streams, both of which eventually rain down on the unfortunate explorer. There is a much sought-after habitable space (or Goldilock’s Zone as it used to be called by ancient humans). The most powerful creatures claim ownership of these zones. The Heavens, the “luxurious” mid level areas of the Tecnopolis are also found within these zones. 

love those!

Great stuff!

i simply love these…..

❤️🙏

Oh my! It's the wrong image. Thanks for telling me! ❤️

Correcting it now

Hi! Indeed. It is a screenshot of my Dicesauria Gonzo SCI-fantasy game (as I mention in the download) Do you think it’s wrong sharing it as such?

Thanks for the comment!

Very elegant. Love it. 

It looks cool! Loki g forward to trying it out…

I love it! Wish I could do mine with such beautiful simplicity..

Hey gang! 1st of August the full version will be available for 2.22$. Texts and content are ready for the 20+ page ASPECT STRIPES doc as well as the XXL World-,Cloud. Still waiting for extra art and layout. I am writing feverishly the Advanced Quantum Options doc which will be included in your 2.22 bucks (estimated to be ready late August, early September) Iiiiiin any case 1/8/25 I will upload what I have, you can get it and when style and Options arrives you will get them also.

talk n' roll 

Love ya all

Hey folks! While the full game is on the way (still waiting for my graphic designer partner..) I thought of sharing a few insights and thoughts concerning DICESAURIA these days starting with today 

So here goes: 

1. Words are POTENT and can be INTERPRETED in many different ways depending on the context.  YOU give meaning to words and shape the WORLD.

2. I believe the first concern for ANY game should be: to be PLAYABLE. You as a player, especially for a one-shot oriented game, came here to play. Not to LEARN, not to REMEMBER, not to make an EFFORT, but to chill and have FUN. 

ASPECT STRIPES have proven to be a wonderful tool.  No specific powers to remember. Their limit is your imagination. Aspects, of course, are not my invention but the "Stripes" part is my variant of this great idea. 


(1 edit)

A few clarifications:

* The secondary file is just a snippet of pamphlet #2 to let you play.  Soon  I will upload the complete pamphlet 2 that along with everything else you will be able to get for a couple of bucks. 

* The way I intended this secondary doc to be used was for a player to choose a core (orange background ) a follower and origin (purple and light blue background) and a Skin (reddish background) write them down on a piece of paper and jump in and play. Both players and GM need to see the word-cloud segment too. 

*If you both get assistance (lending a hand) AND are using your core aspect stripe you succeed on a 4+. If you just are using your core OR receive assistance (but not both) you succeed on a 5+. The part of the sentence "three or more  characters.." etc should be removed as it unnecessarily further complicates it. 

* Trappers' Secrets: the intention is to be kept secret till and IF the challenge moves to a (three word) location which contains one of the said words. Then the Trapper MUST reveal it. But till that point the Trapper might bluff or try to avoid revealing them. 

* Successes during a single challenge are commutative. It should be more clear. 

Thanks for your time!