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(1 edit)

A few clarifications:

* The secondary file is just a snippet of pamphlet #2 to let you play.  Soon  I will upload the complete pamphlet 2 that along with everything else you will be able to get for a couple of bucks. 

* The way I intended this secondary doc to be used was for a player to choose a core (orange background ) a follower and origin (purple and light blue background) and a Skin (reddish background) write them down on a piece of paper and jump in and play. Both players and GM need to see the word-cloud segment too. 

*If you both get assistance (lending a hand) AND are using your core aspect stripe you succeed on a 4+. If you just are using your core OR receive assistance (but not both) you succeed on a 5+. The part of the sentence "three or more  characters.." etc should be removed as it unnecessarily further complicates it. 

* Trappers' Secrets: the intention is to be kept secret till and IF the challenge moves to a (three word) location which contains one of the said words. Then the Trapper MUST reveal it. But till that point the Trapper might bluff or try to avoid revealing them. 

* Successes during a single challenge are commutative. It should be more clear. 

Thanks for your time!