A few clarifications:
* The secondary file is just a snippet of pamphlet #2 to let you play. Soon I will upload the complete pamphlet 2 that along with everything else you will be able to get for a couple of bucks.
* The way I intended this secondary doc to be used was for a player to choose a core (orange background ) a follower and origin (purple and light blue background) and a Skin (reddish background) write them down on a piece of paper and jump in and play. Both players and GM need to see the word-cloud segment too.
*If you both get assistance (lending a hand) AND are using your core aspect stripe you succeed on a 4+. If you just are using your core OR receive assistance (but not both) you succeed on a 5+. The part of the sentence "three or more characters.." etc should be removed as it unnecessarily further complicates it.
* Trappers' Secrets: the intention is to be kept secret till and IF the challenge moves to a (three word) location which contains one of the said words. Then the Trapper MUST reveal it. But till that point the Trapper might bluff or try to avoid revealing them.
* Successes during a single challenge are commutative. It should be more clear.
Thanks for your time!