Art style looks fantastic; looking forward to getting into this!
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Everyone is saying this was a calming game, but I felt so stressed because I couldn't see the connection between the text and how to progress forward: sometimes he simlpy got into the wrong type of taxi, or suddenly decided to stop telling his story, and there was no hint between what choices would actually talk about the key elements
The art style and the narrative were solid, and I really love the concept, but the way of putting together the puzzle was a little obtuse, and there was no real indication that I was heading in the right (or wrong) direction
The end of the game referred to the character as a Yokai, but he mentions that he was a human that died, so surely that's a Yurei (ghost)? (Forgive me if I'm wrong)
I enjoyed the nod to Italo Calvino, and the writing was generally quite easy-going (but sometimes came off a little melodramatic)
Seen as it says this is a demo, I'm interested to see what you guys do with the game from here. Keep doing cool stuff!
Hi, this game looks really good, and I want to play it; but when I click launch nothing happens.
Itch will say that the game is running, but that's it; there's no error, no window, nothing at all
Is there another source to download the game from?
Meant to have this video up a week or so agao, but life's been crazy
This game way a nice little experience, I think the tone of blue made my head hurt a little bit, but other than that, I really enjoyed the experience
Keep it up, I wanna play more!
This was the best thing that I've played on Itch, The pacing was perfect, the voice acting was perfect, the style was perfect.
Although I struggled tofind a couple key items due to that style, the game never has any "cat hair moustache" solutions
Everybody should try this game
I have to agree that if the majority of endings are suicide, then it is implying that the action you take leads to you ultimately ending yourself, which is not a great way to present people in this situation.
Every time I played it lead to a suicide, and considering that the game is so inherently beautiful, I couldn't help but feel that it is glorifying suicide.
That being said, the path to solace is not easy, and so "good endings" should not outweigh the bad ones, so I appreciate that greatly.
The character committed without me expecting them to do so. Obviously, this game was only made in 48 hours, so there's limitations, but in future work it'd be great if the player had a bit more controll; for example, choosing to take pills shouldn't end in suicide. It felt like quite a big jump to go from "I'll take what the doctor gave me" to "I will use what the doctor gave me to die" it'd be good to have an option that was clearer, again, I understand that the game is emulating the effect of confusion and uncertainty, but I feel that it's implying that people in this situation have no choice or agency in their own lives
From personal experience, I feel that a more true depiction would be to come close to suicide multiple times, but ultimately returning to a state of repetition.
After all of what I've said, the game seems to've resonated with a lot of people, and they seem to've found it helpful, so I guess that my view is my own. I see that you said you don't want to touch the game again and that's very understandableI hope that what I've said doesn't come across to negative or damning, and simply acts as something fo you to think about if you ever consider this type of game again.
Keep up the hard workand thanks for creating beautiful games