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kofd

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A member registered Jun 12, 2020 · View creator page →

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Glad you enjoyed it, and very much appreciate and enjoyed the video!

Thanks for giving it a shot! :)



Pixel Fracture

https://kofd.itch.io/pixel-fracture

Since the release I've been plugging away at the game, including adding a Boss Rush game mode, in which you take on all the game's bosses in a row, trying to get as good of a time as you can. 

Again, if you decide to give it shot, I'd be curious to hear what you think, good or bad!

I think it's difficult to give a general answer to the question, it depends so much on the game, and the players. As I'm getting older I find that I am drawn towards games that allow me to feel I progressed with something in a shorter session (say 15-45 minutes), even if the scope of the game is longer. But at other times in my life I've enjoyed games that allow for long stretches of playing. For the latter type, I think varying the intensity of the experience is important.

As for the game I'm working on now, I'd say a typical session is about 15 minutes, but hopefully there is enough interesting variation and progress to make it replayable and worthwhile to come back many times. :)

Thank you, I am glad you enjoyed it! :)

Pixel Fracture is a roguelike brick-breaker with a horizontal playfield, 76 cards across 6 archetypes, and procedural music that layers in based on gameplay intensity. Free, plays in the browser.

Cards have trade-offs (faster ball but larger danger zone, higher crit chance but less damage, etc), to make different builds possible and hopefully interesting. There's a meta-progression with milestones that unlock new cards and perks.

I've built it using TypeScript, Three.js, and Tone.js.

I'd love any feedback you have on the gameplay feel, card balance, or anything else!

Game Link: https://kofd.itch.io/pixel-fracture

Hi! Would be happy if you gave Pixel Fracture a try, if you think it looks interesting: https://kofd.itch.io/pixel-fracture

It is a brick-breaker with roguelike elements, cards with different powers and trade-offs to create different builds and provide hopefully interesting decisions, and some procedurally generated music.

Pixel Fracture


The latest update should hopefully deal with the overlapping bricks issue, and the perks not being applied correctly, among other things. Again, thank you for reporting these!

Hi! Thank you so much for this feedback! I will look into the bugs you found and try to address them for the next update.

I absolutely agree with the fragments issue (and have run into it myself), for the next update the award calculation will taper off a lot, but I will also consider what I could add.

Again, I really appreciate you taking the time to provide the feedback, and am happy you are enjoying the game!

Oh, that's definitely not supposed to happen! Would you mind sharing which browser you are using? Is it all the buttons? The "M" key mutes and unmutes the sound, but aside from that the keyboard should not affect it.