We're so glad to hear that you're enjoying our game. Thank you for your review.
Kminek
Creator of
Recent community posts
Hello, thank you for your feedback. We're glad that you like our game. To answere your question - yes. It was a design decission to make the game hard. It's hard so that you have a challange, have a reason to play again and try other strattegy and so that winning is a big accomplishement that you can be proud of.
Limited amount of time played a role in making the game so hard but from the beggining we wanted it to be a challange.
I love the concept. The game feels polished and the style and music is also great. I'd love to see more levels with obstacles or other challanges. The only problem I've got is that I couldn't focus on looking at the traffic and improving roads becaouse I was looking for disconnected houses. It would be nice to have some indication on where are those houses. I've also read below that the end is when no more houses can spawn. I didn't know that so it would be cool to have it mensioned somewhere visible like at the end game screen. Overall I like the game and I'd like to see this game in a full release.
Thank you for feedback. We've added some restrictions to tiles generator to ensure that it's always possible to play at least 4 tiles on hand if you've menaged to play all of the previous ones but our system is not perfect and if you're unlucky or unexpirienced than it still can be extremly hard to not lose. As you're the 2'nd person complaining about it we might change the tiles generator's restrictions to make the gameplay easier if we continue working on this project.
The concept is cool but I had a hard time understanding what's going on. I had huge problems with placing rooms. I don't know if there are any restrictions or was that a bug. It also says that you have like 100000 money at the beggining which really confused me. It also says that you have won no matter what. I like the concept but I think that this game just neds more time.
Thank you for feedback.
Dark themed enemies are purple so they should be easily distinguishable after you see them.
We like it being so zoomed in but thank you for feedback. We could've added option for that.
The towers can still do damage(but rarly and only a little bit) when hitting differently themed enemies that's why we've decided to play sounds, but I agree that we shouldn't have.( you can turn down sfx volume in options to make it quieter).
And we know that you'll rarly win with full health that's why you get the same reward for winning, no matter the amount of hearts.
Again thank you for playing and feedback