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A member registered Oct 21, 2015

Recent community posts

Hi there. The gaem looks pretty. Is there a chance for a Linux Port?  

Good to hear from you. :) will checkout the new version. Thx  for the good work.

Thanks for this game i love it. Would it be possible for a deticated server & arm build? :)

You need to start the game on one client. Then on another client in your lan another, thenyou will find the server.

If you want to play over the internet, you have to open Ports/NAT https://en.wikipedia.org/wiki/Network_address_translation on your firewall.

thx for the release :) my crashes are gone!!!!

Good to hear from you :)

I hope you are doing well

The resolution problem happens when i play in window mode with half the screen 683 x 768.

Yeah the game crashed in combat. I can't wait for the next version :D.

First i have to say that I love your game.
It reminds me to the game "Caves of Cud" :D.
But i have a problem with the UI when i play not fullscreen under linux (see the screenshots).
The UI is not usable.
I tried to set the resolution in the config but without fixing the problem.
OS: linux debian
WM: herbstlufwm

requesting resize 683 x 768
resizing window to 683 x 768
Desktop is 1366 x 768 @ 60 Hz

Do you have an idea how to fix this? :D

not fullscreen


not fullscreen

Second problem/question.

The game crashed and the CPU load was 100%, so i had to kill the processe. Is there a LOG which i can send you? I didn't find one in ~/.config/unity3d/Ravensong\ Games/Axu/

THX for the good work. I donated and will donate more in the future :)

nice little game, keep up the good work.

Its only too easy :(

thx, but that not the problem.

i get "bash: ./TheVisibleCity_Linux.x86: No such file or directory" i think its only an x86 / 32bit build :(

i love this game :) is there any plan for linux build?

The linux build dosn't have a binary :(.

i love this game.

but after i warp with two ships, the game crashed.

System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.

   bei Cosmoteer.Game.Gui.BuildToolbox.OnActivated(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\BuildToolbox.cs:Zeile 1289.

   bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   bei Halfling.Gui.Widget.OnParentActivated(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:Zeile 1708.

   bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   bei Halfling.Gui.Components.WidgetComponent.OnWidgetActivated(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\WidgetComponent.cs:Zeile 499.

   bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   bei Halfling.Gui.Widget.set_SelfActive(Boolean value) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:Zeile 916.

   bei Cosmoteer.Game.Gui.ShipGui.OnUpdatingUIState(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\ShipGui.cs:Zeile 496.

   bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   bei Halfling.Gui.Widget.OnParentBeforeFrameInput(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:Zeile 1830.

   bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   bei Halfling.Gui.GuiRoot`1.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\GuiRoot.cs:Zeile 553.

   bei Cosmoteer.Game.Gui.GameGui.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:Zeile 570.

   bei Cosmoteer.Game.GameRoot.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:Zeile 977.

   bei Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:Zeile 162.

   bei Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:Zeile 731.

   bei Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:Zeile 680.

   bei Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:Zeile 334.

   bei Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__40.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:Zeile 241.

   bei Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:Zeile 713.

   bei Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:Zeile 111.

   bei Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:Zeile 68.

Thanks! SinglePlayer works perfectly.

OS: Debian 9.0 x86_64


a linux version would be nice. and a dedicated linux server. 32bit /64bit / ARM version.


Posted in get a steam key

would be nice to get also a key :)

A 64bit Linux Version would be nice :)

great game, but we need multiplayer :D

Great Game :)
keep up the good work

I have the game here on itch.io. where do i get the steam key?