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kleintux

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A member registered 2 years ago

Recent community posts

The resolution problem happens when i play in window mode with half the screen 683 x 768.

Yeah the game crashed in combat. I can't wait for the next version :D.

First i have to say that I love your game.
It reminds me to the game "Caves of Cud" :D.
But i have a problem with the UI when i play not fullscreen under linux (see the screenshots).
The UI is not usable.
I tried to set the resolution in the config but without fixing the problem.
OS: linux debian
WM: herbstlufwm

Log:
requesting resize 683 x 768
resizing window to 683 x 768
Desktop is 1366 x 768 @ 60 Hz

Do you have an idea how to fix this? :D

not fullscreen

fullscreen

not fullscreen


Second problem/question.

The game crashed and the CPU load was 100%, so i had to kill the processe. Is there a LOG which i can send you? I didn't find one in ~/.config/unity3d/Ravensong\ Games/Axu/

THX for the good work. I donated and will donate more in the future :)

nice little game, keep up the good work.

Its only too easy :(

thx, but that not the problem.

i get "bash: ./TheVisibleCity_Linux.x86: No such file or directory" i think its only an x86 / 32bit build :(

i love this game :) is there any plan for linux build?

The linux build dosn't have a binary :(.

i love this game.

but after i warp with two ships, the game crashed.


System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.

   bei Cosmoteer.Game.Gui.BuildToolbox.OnActivated(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\BuildToolbox.cs:Zeile 1289.

   bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   bei Halfling.Gui.Widget.OnParentActivated(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:Zeile 1708.

   bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   bei Halfling.Gui.Components.WidgetComponent.OnWidgetActivated(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Components\WidgetComponent.cs:Zeile 499.

   bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   bei Halfling.Gui.Widget.set_SelfActive(Boolean value) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:Zeile 916.

   bei Cosmoteer.Game.Gui.ShipGui.OnUpdatingUIState(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\ShipGui.cs:Zeile 496.

   bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   bei Halfling.Gui.Widget.OnParentBeforeFrameInput(Object sender, EventArgs e) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\Widget.cs:Zeile 1830.

   bei System.EventHandler`1.Invoke(Object sender, TEventArgs e)

   bei Halfling.Gui.GuiRoot`1.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Gui\GuiRoot.cs:Zeile 553.

   bei Cosmoteer.Game.Gui.GameGui.Input() in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\Gui\GameGui.cs:Zeile 570.

   bei Cosmoteer.Game.GameRoot.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\Game\GameRoot.cs:Zeile 977.

   bei Halfling.Application.AppStateEx.Halfling.Application.IAppState.Input(StateMethodInvoker inputParent) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\AppStateEx.cs:Zeile 162.

   bei Halfling.Application.Director.CallInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:Zeile 731.

   bei Halfling.Application.Director.DoInput() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:Zeile 680.

   bei Halfling.Application.Director.<GetRunIterator>d__83.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Director.cs:Zeile 334.

   bei Halfling.Application.Bases.GenericApp.<ApplicationMainIterator>d__40.MoveNext() in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:Zeile 241.

   bei Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Windows\D3D11\D3D11Window.cs:Zeile 713.

   bei Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Application\Bases\GenericApp.cs:Zeile 111.

   bei Cosmoteer.GameApp.Main(String[] args) in C:\Users\Walt\Documents\Code\Cosmoteer\Source\GameApp.cs:Zeile 68.

Thanks! SinglePlayer works perfectly.

OS: Debian 9.0 x86_64

https://i.imgur.com/csvJUTS.jpg

a linux version would be nice. and a dedicated linux server. 32bit /64bit / ARM version.

:)

Posted in get a steam key

would be nice to get also a key :)

A 64bit Linux Version would be nice :)

great game, but we need multiplayer :D

Great Game :)
keep up the good work

I have the game here on itch.io. where do i get the steam key?