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KJC Life

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A member registered Mar 15, 2022 · View creator page →

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imposible

(1 edit)

The blacksmith's forge cannot be placed on the ground. The yellow arrows indicate an area outside the map, even when the screen is fully zoomed out.

PS: I discovered that I could use the left and right arrow keys to move the map and place the forge.

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There's a problem with leveling up. For example, if it says 14/70 to level up, I can level up with only 15, 18, or 20 points, it doesn't matter. It's pretty random. And it's the same at all levels. I was level 6, and it requires 90 XP. Around 20 XP, I reached level 7.

PS 1 : Its always at 18 points d'exp i level up. I see 17/145 and +1pt i level up.

(2 edits)

Stuck in the endless dungeon if you have 5 armor pieces because the rats can no longer deal damage. Rat health display bug (7/5).

The rat's volume is too loud and too high-pitched. It becomes annoying after 1 minute. Make the sound deeper, less loud, and add random modulation so it's not always the same sound.

Nice.

Platformers on PC are tough with a keyboard—it’s better with a controller. That said, yours is still easy. I can jump over the first door and the wall, so there's no need for the key in the chest. It also seems like I have a health bar, since I don’t die instantly on the saw blades. There’s only one level for now. Keep going.

Fun concept. Very short, and the AI becomes too strong too quickly. The game also lags heavily even with nothing on screen—probably due to the 10 shaders running. With some polish, no lag, and more content, this could become a nice little 3D Brotato.

I think players would love to run full speed and time their jumps to keep moving without stopping. But the level design does the opposite. You're constantly bumping into things, and whether you jump at the start, middle, or end of a platform, the result is the same: you hit something or have to pull back mid-air to avoid falling. This kind of friction is very frustrating.

Good.

I think the debug version is published, since I can do weird things like clearing the database table, etc. The game also bugged out on the first launch but worked fine after that. It's a nice game, though a bit slow for my taste. You've clearly put effort into the visuals—it shows. Keep it up.

The game doesn't launch for me—neither on Chrome nor Firefox. Make sure to check your HTML export from Godot and put all the files into a ZIP folder. The entry point of your game, for example "magic-caster.html", needs to be named "index.html" so itch knows which file to load in the browser.

I usually avoid horror games or anything with gory visuals. Still, I gave this one a try to see what I could do. There's no small or big jump mechanic—the jump height is always the same—which makes some sections quite tricky.

The hitboxes and hurtboxes feel too unforgiving. I often feel like I'm several pixels away from the spikes, but they still hit me.

I also couldn’t put the game in fullscreen, which is a drawback for a platformer—I lose precision. (You can enable fullscreen from the game's itch.io page settings.)

Aside from that, keep going—this is a good start. Good luck. (I'm really not into horror or gore, so I'm the wrong audience haha.)

A solid start. This is a core building block for certain types of games. Keep it up, stay motivated and disciplined, and you'll get where you want to go.

Very good game. Continue.

Cool game.

In the mood for some coffee? But the machine doesn't seem ready...

James and the Coffee Machine is a point and click game. It only takes around 2 minutes to play, so feel free to give it a try and share your feedback!

https://kjc-life.itch.io/james-and-the-coffee-machine


Thank you very much, my friend!