Can you explain what's the artistic choice of having messed up windows in the cover art then? Or do you even know the alt code for the em dash? Blatant ai use
Kittatro
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I like this game a lot, chess is one of my favorite games so any twist on it is fun. At first the cards were too much reading so I just played chess, I could complete the first 5 levels without using any cards. Then when I started getting green cards, I read what they did and saw that the card "Freeze" could stop any piece for 2 turns, so I came up with an OP strategy: at the start of the round simply freeze the king and then take it with the queen. It worked well since the ai didn't seem to take this into account.
I lost my run because I misunderstood the card "The Queen's Gambit". I though it would allow me to play twice in a row after sacrificing a card, so I sacrificed my knight to allow my queen to play twice but it ended up not working and I lost my queen.
I think you should spend a bit more time making earlier levels, with less pieces and especially less cards. Check Balatro to see how it introduces new jokers, it does that really well.
The cards also need either to be more concise or have some kind of image that could make it so we can easily identify them. When I got bombarded with 5 cards full of text right at the start I didn't even bother reading them and just started playing.
I hope you'll keep working on that game, and if you ever want some help with it don't hesitate to reach out to me :)
This is really good and polished, it feels like a full release game and not like a game that was made in 3 days.
Funny how we got kind of the same thought that cats play with balls, and we even used the same cat sprite, but we exploited them in a totally different fashion.
And this game has a leaderboard, that's practically infinite replayability for me
You can still kick up and down if you position the cat correctly.
Actually the reason why the cat can only rotate on the x axis is that all I learnt to do were 2d platformers. I wanted to make this game without looking at tutorials but I had never made anything like that before. I think I did pretty well, but I couldn't really figure out how to make diagonals and stuff other than with a ton of 'if' statements to check what inputs are pressed (which is kinda bad)
Glad you found it cool :)
Thank you, I didn't have time to make levels for the jam but I'm currently working on some improvements and on levels.
The aiming is bad but I guess it's part of the identity of the game. I made it all by myself and I think I used the wrong technique... If you know GDScript you can download the source code and have a laugh at it if you want
And if you want to not hit the ball, you can simply turn around when charging. I tried adding a way to cancel but it didn't work out with the kick mechanic.
Great concept. I messed a bit with something similar once when I duplicated my player by accident but I never thought about making it a full game. I like puzzle games, but the gap between the difficulty of level 1 and the difficulty of level 2 is a bit too much. Once you find the solution it's great though, but it should have easier levels
Nice one! At first I wanted to make a Tetris game too but then I hit a wall, coding a Tetris game is surprisingly hard! The art looks good and t-spins kinda work most of the time, that's satisfying, kudos
I couldn't get more than 2600 points though, I don't know how you spawn your blocks but it seems kinda random, and sometimes there's just nothing good that shows up. Tetris games usually fix this by the random bag method: all the pieces are put in a bag and then shuffled, then we start emptying the bag. Once it's empty we put back the pieces and start over again. I don't know how you made your spawning system but it could be an easy fix
Thank you! I'm currently working on adding a visual indicator and yes, it does help a bit. The tip for angling the shots is to look relative to the cat's head. I wanted to include this tip in a tutorial level but my time was cut short because of a small incident this weekend. I'll update the game soon because now it isn't that great
Tetris if it had physics.. And cats! Fun little game, I managed to get a score of 13,5 after a few attempts. At first I didn't know that we could rotate the cats by clicking on them, you should make it clearer via some text or a mini tutorial. A neat little addition would be the ability to zoom out, letting the player admire their cat stack. And I really like the fact that you have 9 lives, nice little detail.
Thank you! I would have liked to add even more details to kind of "break" the symetry of the set. I tried to make some objects like benches and crowd control barriers to place around the ring but it was a bit too hard to make and it looked terrible so I removed them. I'm still happy with the end result though
This game is polished and the concept is neat, but you should encourage the player to separate more often. As it is now, the safest option is to run away from thr green enemies while you get rid of all the yellow ones, and only then separate to take care of the green enemies. It isn't as fun as switching more often.
Gmtk made a very informative video about protecting the player from themselves. I recommend you watch it if you want to try and fix that in your future games




