Yes, of course that's okay. It was always our intention for others to upload their own builds for others to explore.
Thanks for your interest!
It's a fun idea and one that we wish we had the time and money to implement, but unfortunately due to the nature of how ROOMS are made (raw uncompressed files in a nested folder system) file sizes get very large very fast and storage quickly becomes an issue. Something like SOUP ROOMS is well over 500 MB, for example. Hosting potentially thousands of ROOMS would be prohibitively expensive and not something our (very) small team has the means to do. We wish we could though!
It's probably not the most "fun" solution, but we do recommend and encourage others to upload their SOUP-like games to Itch.io like we did. We've also been keeping a personal list of SOUP-like games that pop up here on Itch.io and recommend checking them out if you're interested in the microgenre and its history.
Sorry if this wasn't the answer you were hoping for. We hope you still have fun exploring and making ROOMS!
Hey thanks! I really love your Bitsy games. They're some of my absolute favorites. Thanks for checking out our stuff!
I fell in love with the original SOUP over 18 years ago and was captivated by how it evoked so much by using so little. The SOUP-like format is a true triumph of minimalist digital expression and I love seeing people explore its strict limits. I feel like digital spaces are often severely underappreciated and misunderstood. Sometimes, simply getting to exist in a digital space is enough, even if (or even because) there's "nothing to do." Who needs goals or achievements when the place itself is its own reward?
If you're curious, I've been keeping a list of SOUP-likes that are available on Itch: https://itch.io/c/4548354/soup-likes
Please check them out if you liked this one! And thank you again.
(Spoilers)
I'm curious if there is more than one ending.
After beating the game, a new NPC appears in the King's Doorway. They have a few different dialogue routes you can go through but it otherwise doesn't appear to affect anything.
Likewise, going through all of the No Go Door paths doesn't appear to affect anything either.
It just feels like there should be more... Maybe I'm simply missing something? Or maybe that's truly all there is.
In any case, this was a worthwhile and interesting experience.
A fun little game with good controls, fluid movement mechanics, and appealing character designs. Reminds me of the N64 Castlevania games (which is a good thing).
My only complaint is that some of the areas tend to blend together (which is understandable due to the tight development period) and I really wish there was some sort of in-game map due to how often I got lost (or maybe there is and I just missed it?).
In any case, great work!