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kisnerp

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A member registered Oct 12, 2019 · View creator page →

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Yes, that's great! Thanks for the insight.

Are there any themes, factions, or quirks specific to this dungeon that you can provide? The description is pretty generic and doesn't really provide much insight about the types of things I'd be subjecting players to.

This is beautiful and I love the theme.

The only thing I was slightly disappointed to see is the rooms aren't keyed.

I imagine the random encounter table is supposed to cover that, but the illustrations show so many interesting features it'd be cool to know the idea behind them.

For me it's only a minor disappointment though, since I'm generally slightly excited to key a map for my own use if the image already evokes ideas.  Already I'm getting some fun ideas as to how different areas got to be the way they are.

Cool stuff.

Hi Brad,

Picked up a copy a couple weeks ago on DriveThru and am eager to run Peacock Point as a starter adventure for my group using a different system when they take a break from the current campaign.

Had an inquiry for you though:  I had considered using Barglobax and possibly a couple other names from the adventure in future things I might distribute as CC BY materials.  But if you prefer specific names or concepts from your work not be shared in this way, then I will not do so.

Just wanted to check in with you to get your feeling on the subject.

Hah. I posted this so long ago. But glad to know it is helping someone.

Actually the core of the Gumshoe system is that you get information by paying points.  I intentionally removed point spending to try and simplify things.  But, if I understand correctly, the creators of Gumshoe intended that point spending would limit investigation length.

The Gumshoe system is used as the basis for several different game settings you might find of interest (some of which might vaguely overlap with FIST themes), but you can download the setting-free Gumshoe SRD for free here:

https://pelgranepress.com/2013/10/24/the-gumshoe-system-reference-document/

Thanks for the positive comments!

To be fair, a lot of the general ideas about trainings and providing clues, I kind of took directly from the Gumshoe system. But FIST inspired me to try and streamline it way beyond the mechanics that Gumshoe uses.

But you're probably right that ENIGMA could easily be tacked on to other game systems as well. It does lack fight mechanics, if combat was something one wanted in an investigation game.

The rest of the supplement is basically my attempt to wrap my brain around what qualities of a clue are useful to think about in game terms, and how clues can be organized in some way that's helpful to running a game. Probably thr organization at least owes some relation to my previous experience with D&D-adjascent "point crawl" mapping, and trying to outline process flow disgrams at work.

Sounds like it could be fun.

I try to distribute things with fairly permissive licenses, in case folks find this stuff of use.  So please feel free to combine them.

I played this on Steam. Delightfully evocative game world. Feels like it came from a different era of adventure game design. Makes me nostalgic for certain games of the late 1980s and early 1990s.

Hi Alec,

It is thoughtful of you to ask and I'm honored you find it interesting and useful enough to want to incorporate into your own game.  But I distributed it using a Creative Commons license so that folks would feel free to reuse this material without having to beg my express permission. So please feel free to incorporate it into your own work in whole or in part as you like.

Peace.

- Peter Kisner

Thanks Roque.

Glad it grabs your interest.

I find myself often reinventing wheels which others seems satisfied with, but don't quite rub me right.

Since the changes in this document might not be to everyone's tastes, I tried to keep the components as modular as possible, so they could be swapped in or out without altering things much otherwise.

Hope you find it of use.

Wonderful work!  Both the illustration and description of the locale and situation are great.  I like the idea of different factions arising from the same source/event with divergent outlooks which each make sense in their own way.

Thanks!

To be honest a lot of the ideas in it have been fermenting in the back of my head for years.  The HexDrive Zine Jam just gave me a good excuse to finally put them down in semi-coherent written form.

Anything you like, feel free to use or incorporate in your own work.

I kept my entry with few mechanics, but the folks running the jam seemed to indicate any system you like is fine.

Not sure if this will help anyone else, maybe everyone else already knows this stuff.  But something I figured out when uploading my project for the game jam:

The first day I uploaded my project it didn't seem to show up in the list of submitted projects.  At first I assumed that the folks running the game jam had to approve it or something. But then I realized I had to update one of the settings:

  1. I first clicked Submit your project in the HexDrive Zine Jam page and chose Upload game.
  2. This took me to the Create a new project page.
  3. On this page I filled out all the fields and uploaded the appropriate, but:
  4. At the bottom of the page in the Visibility & access options, I saw the options were:
    1. Draft - I chose this option, assuming that someone running the game jam would have access with this choice.
    2. Restricted - This option was also available, though I didn't choose it.
    3. Public - This option was grayed out and would not work. I assumed because it was because submitting the game as part of a game jam it couldn't go live without approval.  This was not a correct assumption on my part.
  5. I clicked Save & view page
  6. I could now view the page for the project I'd created, but it would not show up on the Submissions page.
  7. About a day later I went into my Dashboard and clicked on Edit to see if maybe I'd set something wrong.  Everything looked okay, except that going back in to the draft, now under Visibility & access the Public option was available.
  8. I chose the Public option and clicked Save and immediately the project became visible on the game jam Submissions page.

So, apparently to finalize your submission you have to complete a draft that is not public, then enter the project a second time and choose to make it public.

If you'd like a PDF formatted as a stand alone version to submit alongside the .txt version, I could do that for you as long as it's not longer than a couple pages.

The only artwork I can offer though is whatever is Creative Commons licensed or public domain. (usually old book illustrations).

Thanks for pointing it out. I've got a few other things on my plate at the moment. But I have a couple friends who seem really into the setting and might be interested.

Cool!  Neat little supplement.

I'm not sure what the folks running things prefer. But it looks like some of us are publishing our things in the Submissions section, with both a formatted version (to stand on its own) and a plain .txt file version (to add to the combined zine).

If I understand the Submission interface correctly, you can add additional files later to an entry if you want. And it is certainly possible to update the files you've already submitted.

This is brilliant!  I love this one!

Both the illustration and the premise are wonderful.

Everything I know about the project came from the various responses to Anxiety Wizard's original Tweet here:

https://twitter.com/anxietywizard/status/1278198995559436288

But from what I can glean, basically anything you do is okay.

At least one person asked if making accompanying images would be fine and was told:  yes, making your own illustrations will be fine.

The material folks generate doesn't have to mesh with each other, but no other guidelines have been given.

I know for my part:  I want to do a bunch of stuff on my own; there are a bunch of ideas I've been meaning to get out of my head into some form of typed record for awhile.  But if I get it done in time and other folks want to incorporate my material into their work, that's fine with me.

Not sure if anyone will find it of use or inspiration, but awhile back I was brainstorming a similar idea to this project which never got off the ground.  In the process I compiled a bunch of links, images and quotes that seemed to be getting at the feel I was going for.

Not sure if anyone is interested, or might find this of similar use/inspiration, but here it is:

https://docs.google.com/document/d/1-Ied_qdXb_rUWoBuxp9E3YzlgBO8qV-NZLLRBxdKPGs/...

IMPORTANT NOTE:  These are all images and things gleaned from the internet.  I don't own the copyright to any of this material.  Might be great to take inspiration from by I'd strongly advise not to copy any of it directly for your own projects.