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kln

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A member registered Aug 23, 2019

Recent community posts

Well it's not about gender pronoun or anything. but rather how dialoges can bring out a character's personality. I have to say this game's characters are really well written, all have their own unique flavor in how they speak, which I want to preserve during the translation. 

I'll just wait for the tool rework, even if you said it would come later. I want this to be somewhat at "professional level" lol.

I was trying to translate this game into (simplified) chinese, the issue was that in the txt file there was no indication for the speaker of any specific line, hence all the texts are "mixed together". I remember that you said you are making some template or something to help ease the translation process? Though, I don't use discord, so I'll just wait here on itch for further notice!

Hi, not sure if you remember me or not but I was offering to translate this game! Though I didn't start making any progress just yet, because I don't want to make some half-assed trash translation. So is the translation tool (or script files) ready now?

So, any update about the unity stuff?

Glad to hear!

So, any update about the unity crisis? Just bought this on steam, bad timing lol.

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It would be feasible if  this game is text-based like TiTS or CoC, but one of the major feature of BDCC is its paperdoll and animation system. By introducing a new height factor, I assume all of the animations would broke...Which requires too much effort to fix, if it is fixable that is.

Oh pls don't trouble yourself for this! Thank you for the effort, still! BE Witches truly reminds me of the golden era of video games, where you get constantly surprised by creator's unique and fun ideas, I laughed so hard when I first found out that you can listen Tril's mad drum beat. This game really has a soul. And BOOBA of course! Wish I can support you more but I can only wait to buy the complete game.

Damn it I just checked the pod before the Nightmare fight! I didn't expect it would be repaired afterwards, thanks for the info!

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Beat the demo after 20 hours, I didn't expect this long at all. Surely an astonishingly polished game! A few small questions:

1. Is it possible to complete every map in 100%?

2. If so, is there anyway to return to previous maps? I assume in the full game this would be possible but probably not in this demo? I feel like I missed quite some secrets back in Sablee...

3. I only found 7 black pearl, guess I'm missing 3?

Anyway, this game exceeds my expectation and goes waaay beyond! The immense amount of details are mind blowing. The only "downside" is I'll have to wait for at least a few years to see this complete...Wish you best of luck!

Edit: Oh and sorry if these are already answered in the FAQ, I can't access patreon from where I live...

Well thank you for the hot fix! Another question, which you have probably answered somewhere else already, but how much complete is BE Withes? Is there like a rough estimation about when would this game come out on steam? I'm fasinated by both the quality and quantity of this game. Good luck developing!

By the way I'm kinda confused by something, during battle there are some unavoidable attack right? I'm getting swooped by Celery a few times now on 2x difficuty, and some of her attack just took 100+ points of my health bar...I want to make sure this is not because I'm not careful enough.

I might found a bug? Consumabales just disappeared from the storage. Any item falls into this category all just vanished after exiting and re entering the game., no matter what kind, food or encounter modifiers.

Lmao the machine translation took "add in" for "join", but yeah he meant chinese translation.

Yeah about that...I see the text file doesn't have any indication for the current speaker? Which is quite hard to properly translate things...I assume these info are provided in the translation tool?

Cool! I'll start with 2.101 then. If the quality is suffice, I could contine on through the development.

Sadly I can't use discord. Maybe you can upload the translation tools as optional download later in developement?

If you need community translator, I can try to provide some assistance!

Yeah we got some good bot ass already so bug off!

It would be feasible if  this game is text-based like TiTS or CoC, but one of the major feature of BDCC is its paperdoll and animation system. By introducing a new height factor, I assume all of the animations would broke...Which requires too much effort to fix, if it is fixable that is.

Damn I'm so oblivious lol, and the amount of mods surely surprised me! What a good community.

Kinda curious, where do mods of BDCC usually get distributed? So far I've only seen one mod on itch, are most of mods being released in discord?

So I see that on github the current "goal" for dev branch is code refactoring for sex engine, by my understanding this could take quite some time, does this means 0.1.8fix3 would be the latest "stable" version for a while? I kinda want to wait for most issues get ironed out but if the refactoring would take months to complete then I'll just settle with this version.

Really solid and fun game! So here's my review & some suggestions:

1.Bug reports!

So far I encontered a few bug alert pop-ups in game (mostly during the claw machine minigame), but I don't see anything unusual. But I do however, found 2 bugs. 

One is that the custom outfit for hunter didn't actually boost critical chance, only subtracts other stats. The attack bonus works on warrior's outfit though. 

Second bug is there's one time when I click hunter's normal attack, the game stutters for half a sec and the cursor got stuck in the aiming state. I can't pick a target, can't return to previous menu, and can only quit the game. I understand this is a very vague report, but there wasn't any pop-up alert so I can't provide any more info.

2.Review!

The game has really unique and appealing artstyle, hilarious dialoges and memoriable characters. Variation of lewd stuff are pretty great as well.

Gameplay wise, I haven't played anything similar but this game sure is pretty fun. The balance could use some adjustments but the foundation is solid enough to build upon. It's hard, but not unfair (at least not too much!).

3.Suggestions

I understand the devs want to keep this game more rogue-like and not rogue-lite,  hence don't want to add any permanent upgrades & stats boost, but some progression system could really benefits the experience. For example, after beating level 1 for the first time, giving player more skill choices at the start of the run (pick 1 in 3 instead of 1 in 2)? After all this a nsfw game, your blood is ought to going down to crouch area and not the brain, so anything can ease the frustration would be nice lol.

And maybe let player customize the default outfits after unlocking any custom ones? I like the default ones look better, but really need the stats relocation.

Lastly, a forfeit option. This one is a must-have in my opinion. Sometimes I just want to beat level 1 and gather some threads, but if I quit half way I lose everything, forcing me to keep playing and lose on purpose. Also if I have the option to forfeit then I don't have to quit when encountering the aforementioned bug...

Anyway, good luck developing! Wishlisted on steam already!

Epic, just epic.

So are there any progress can be made by defeating enemies and maintaining pure as for now? Or current content basically all requires you to contract curses or trigger Bad Ends?

The first part is more in portant imo, the second part about unique weapon is just my small suggestion. I understand what make unique items truly unique is how they're irreplacable, but with gamer mentality that just means I'm not going to crafting anything with them ever lol. Though, maybe giving player the ability to reverse the crafting only at late stage or even post game?

I think the current contents could use some form of "progression blocker" or similar mechanic.

For example in the first area, the slime cave, player get access to 4 different routes: Slime Boss, Green Slime, Corrupted Rena, and the exit to flesh cave. Also Digivice to a lesser extent. After acquiring the Digivice I got lost immedietly, not sure which route should I take next. 

I checked the Digivice, but found out that most of the functions are not working, though to be fair there is a hint suggesting to go back to the merchant. And the Slime Boss & Corrupted Rena are both too strong for my stats. I defeated the 3 blue slimes bullying the green one, but the green one just disappeared without any context. Then I just proceed to the flesh cave exit, and unlocked the flesh cave portal, but countine onward doesn't seem right for me either.

It was until then I returned to the merchant, and got the Digivice tutorial for the first time, with updated merchant stock and crafting functionality. So I beat the Corrupted Rena next, and somehow she just mentioned about my green slime pet which I have no idea where it was at. And no matter how I interact with the camp portal, I can't unlock it. Finally after beating the Slime Boss, I found the green slime, and unlocked the camp portal, way after the flesh portal.

I assume this was due to the fact that a lot of the contents were added during the development process, so player from previous version won't get confused by them. But as a new player there sure puzzled me for quite some time.

I would sugget adding something to block the way, guiding player to the designed path. Like after you get the Digivice, making it damaged and not functioning, forcibly guiding player back to the merchant. Also blocking the way to flesh exit and Corrupted Rena with something like a wall of slime, that only dissolve after you beat the Slime Boss.

Another suggestion would be about the unique weapons. I understand having no duplicates are the reason why they are unique, but if later material could be used to craft stronger weapon, then I am kinda just stuck in the state of never ending "saving this for later" trap...I think giving player the option to deconstruct unique weapon back to the basic form would be nice. E.g. using extra slime ball to revert a slime claw back to the sharp claw. This way they are still unique but you can always upgrade them later on.

But there were a straight version of this game made by the same author back in the flash era, so it's normal for people to ask whether it got transpored to unity as well or not.

Well, can't really use reddit since it's blocked from where I live...Any chance for a small selection of reposts here? Really curious to see others' work!

Or you could try Android Debug Bridge, which is a safer alternative, still requires quite some work though. Android nowadays sure doesn't as open as it used to be.....

https://www.mediafire.com/view/aa4z825e3wem9dm/L.png/file#

Ah well...I could only finish the line work in time. Hopefully I'm still ahead of the deadline!

He was trying to say [Will there be any NPCs with heterochromia in the future?].

I could try but no guarantee that I'll finish in time though, or even finish it at all lol.

But I can't really use reddit, so I want to ask about the rules, if there are any specific ones? And where to submit my input?

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Of course you can! I just noticed there's even a new fan art contest, sadly I'm too late to the party I guess. Still good to hear that my little artwork being appreciated by you!

Edit: typo.

Actually I'll just stating that these artwork are yours to use freely from now on. Whatever you wish whether commercial or not (not saying that they're commercial-worthy lol)!

I know right now Mewnbase is considered finished, and the overall gameplay is good! The only thing that bothers me is the amount of excess rocks and resins you get while gathering other resources. There are no proper way to dispose them aside from waiting strong winds to blow them away I believe? I wanted to do a no-weather run, but without windy days these things will clog up my stash in no time.

So I want to ask for some small tweaks to fix this problem. Maybe use grinder to grind down rockpiles(made from 20 rocks) to a single rock? And maybe add resin to bio-generator's fuel list? Lowest tier as fruit?

I think these two changes won't cause too much hassle to make, while providing player with a confrotable way to managed storage  space!

Either way thanks for the good game!

What's the third bar? The one with green bubbles on the left. I think they're the traits you pass down to your eggs? Is there a way to reduce it?

Thanks for the answer, and this great game!

Small question: Can you progress through the ghost event without raising the lewdness level?

Yeeeeeess! It would be a lot easier for me to purchase on steam, so thank you!