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Kirbybiter

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A member registered Dec 10, 2024 · View creator page →

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Impressive what you made in such a short time, I really vibe with the overall atmosphere of your game. I also love the accessibility options - pretty awesome that you were able to include them! I did run into a few issues. At the start when the controls panel pops up, the let’s fly button only has a very small spot where I can actually press it, which might be a browser issue. Sometimes when you open the menu during the game you cant press any buttons except for the main menu. I also had a bit of a hard time with the controls, though trying out the mouse mode helped. It might work better if the camera was locked to always look in the same direction the lander faces on the x and y axis, so that the directions feel less confusing. This game made me kinda curious to look into how real lunar landers work and I was surprised how complicated they actually were and how difficult it used to be (and probably still is) to maneuver them. Overall I really enjoyed your game, really well done!

Thank you so much for your feedback! Yea unfortunately there is a small bug with the hints, when you start the game for the first time. Because the game automatically untoggles pause when the game scene pops up. That's definitely fixed with the next update! For the gacha machine, you only need one pull to get the ball. But the ball catcher gets cleared if you pull another one. You can see in the top UI when you pull a ball that the ball amount goes up right away. Maybe I should find a way to make that more obvious. Def gives me something to think about!

Totally love the idea and could see myself immersed in this for a long time! The visuals are so pretty and the sounds/music fit well. I think maybe if the difficulty was ramped up a bit slower it would be easier to get into. Like starting with two colors and then slowly going up to 4 or something. 

Flipping the lil guy felt very satisfying and the level was well constructed. I ran it a couple of times just to see if I can do it faster. :)

Awesome game! I love when a game gives you freedom to solve stuff and lets you be creative. I think your version of a linerider is super solid and the levels are quite challenging. I will definitely play this again. Great job!

Thank you so much for your kind words. They really mean a lot to me! I was worried my game is not accessible enough so it's a big relief for me to hear it's alright.

I really like the visuals in your game. It's super cute and the lil bubbled robots look a bit like Kirbys xD I like how the floating and jumping feels. Good job on that first submission!

Thank you for reviewing my game Ceafin again! Really appreciate your kind words! It is good to know my game runs well on linux too. My personal lil trick to come far is that I try to rise that pickup spawnrate early so I get more stuff laying around (like pulls and dmg ups). 

Hell yea! I am a big roguelikes lover too! Really happy you were not disappointed with my game then. Thank you for your kind words <3

Thank you for playing my game! Happy you enjoyed it and had a good time! <3

Level 20 is great! I think the highest I reached was level 32 and I had a bit of training xD.  Good point with the tutorial hint box, someone else also noticed the pausing doesn't work correctly. I will definitely look into it. 
Originally I wanted to add like shape specific bosses every 10 levels that you can preview so can kinda prepare for it. I am not promising anything, but if I find it in me I will try to add that when the jam votes end.

Thank you so much for your review !

Thank you for your thorough review! Adding a speed setting is a great idea and I plan to implement something for that after the jam voting end! I did configure a pause when hints open, but I was rushing things at the end and it might not be super clean. I will definitely take a look at that again.  Glad you enjoyed my game <3

What an awesome game! This really brought me back to my childhood when I played monkeyball on the gamecube with my brother. Gotta admit It took me an embarassingly amount of times to clear the second last level but was a great feeling to finish everything.

Just an extremely fun kart racing game that I would love to see more levels for in the future! Great job!

Glad you had fun! It does have a few mechanics on upgrading stuff, but of course you can play it however you like. Thank you for trying it out!

Thank you so much for your feedback! I will try to add some kind of short tutorial at the start. I do get it is a bit too clustered and overwhelming. Happy you liked the visuals <3

Simple but effectively addictive! I feel like maxing the crate factory and lumberjacks goes fairly quickly. It's also not completely clear what they do. But I get that this is a prototype. I was thinking it might be kinda cool if sometimes random stuff comes out of the box when you click it.  Like the player can collect items with a small small chance that do passive buffs or smth.

Interesting but simple concept! I think if a way to flag/track roadtiles you identify as mines like in minesweeper would be a great addition.

Loved the squiggly character art! Actually iconic. I think with more time I would try to match the UI design to that squiggly art!

Thank you for the tips! If I open an eat-sports team, I will teach them exactly that!

Thank you <3

Fun and cute lil game that seems very clean! It's good as it is, but if I'd add or change something, I'd probably double the score each time you make the enemies destroy themselves (its nice to see numbers go big!). Adding maybe one skill with cooldown or loads on having enemies kill would be a nice addition as well. 

Impressive what you made in 2 weeks. This already feels very polished and clean. I laughted a bit when the biblically accurate D20 appeared. xD 

The animation of the enemies, especially the dying ones? They are so delicious I wanna eat them.

As someone who loves roguelike deckbuilders, would love to play a version with more content. Do you plan to work on this more, like adding more enemies, dice sides etc?

I think I was full equipped! Like I had a head piece, a breast peace, boot piece, some weapon, mhh... and I think something else? But if you are unlucky and miss enough hits and the enemy crits a lot, not much you can do. I was against 2 of these uhh stag like enemies who had also quite a bit hpeach. Missed almost every hit with all the special attacks, would have been better of just doing the standard attack in the end as I believe it has a higher chance of hitting. Maybe being allowed to use portions in battle (like taking a potion instead of doing an attack) could help mitigate bad luck.

Anyway, it's awesome you plan to keep working on this! Might have to keep an eye on it then. And props to the artist, they really did an awesome job!

I had so much fun exploring your game! Interesting concept using time as a limited resource but also gives you choices on how you want to use it.

How the hell did you make this in just 2 weeks? With the world building, different character/NPC/enemy designs, dialogues, animations, an inventory system, equipment, lots of interactions, a pretty large world and uhh... combat clock? That one got me so confused at the start, but that's pretty unique. xD

Btw head butt was my fav skill to use! I lost my first run but got pretty far on that second one (reached level 8 and I was very mighty and nimble but luck wasn't on my side and I missed all the head butts). Anyway, will def play more later! If I missed something then maybe being able to run and not just walk (since it is quite a big map and there is some back and forth walking). But hey, didn't run into any bugs and everything went pretty smooth.

Seriously though, I think this game deserves a looot more attention!

I would really like to play a fully developed version of this game. I love tower defenses and this is such a new twist on it. Much respect for this great idea and transforming it in such a short time into a fun lil game!

Toilet time is important time!

What a great and unique idea for this theme! That's def a new twist on the minesweeper game. I am really in awe with the idea and the level puzzles were so well made. Probably could have gone through many more without getting ever bored of clearing theme. Good job!

Thank you so much for your kind words! It was a bit of a process of trying to combine things. While watching the stream for deciding this jam's theme, I was joking around with peeps on discord on making a fruit loop game (cause it seemed loops will win). Anyway it didn't but decided with another dev buddy to make a fruit loop game anyway (separate games tho). So I had to combine that with the "Only One" theme. I also wanted a game where I can learn a bit how to handle physics bodies cause I wasn't super familiar with it before. First kinda thought about making a Suika like game with the fruit loops, but that didn't really fit the theme. But I remember I loved playing upgrade games and tried around with that idea. It definitely helped I had a lot of time the last 2 weeks to just sit on it.

Hey that's really one interesting concept! Got lots potential too. Could think maybe after getting x amount of a unit type you gain extra abilities or units have 2 lifes or smth. Very smart interpretation of the theme!

Good job on making a fun lil gladiator/arena game! One thing I thought could help is an indicator when an ability is ready again. It was also kinda tricky to judge how close I need to be with the melee heroes to land a hit without taking damage myself.

Hey Dev Buddy! I really like the concept of this puzzle game. Simple and straightforward that you immediately understand what to do. I think it's really impressive you made this in such a short time.

Thank you so much! I do get what you mean with old flash game feel. I was kind of thinking of Burrito Bison when making it. It's also a very upgrade heavy flash game that I used to play a lot.

Thank you for playing my game! <3 I eventually wanna add more specific color related powers/upgrades when the jam is over and we can update again (didn't make it in time unfortunately).

YOU ARE SO POWERFUL and sweet! <3 Thank you for playing my game!

Very cute artstyle and I liked the humor of the fun little dialogues. I think the one button robot control is a great idea. Also that lil robot is really the best boy :) (all the robot designs are adorable).

Oh awesome! Someone who played the tutorial \o/
You'd be surprised to know how big that spoon actually can get. At the moment that limit is kinda difficult to reach but I try to push out some ascension thingy til submission date. For more powerful upgrades!
Really glad you liked my game so much! :)

Thank you, very happy you liked it! <3

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This is the most beautiful, chaotic review ever! <3 Thank you so much for your feedback and for letting my silly spoon game awaken your inner breakfast warrior. =) I’m aiming to get ascension into the game by Thursday - then numbers should go even more BRRRRRRRR. Please stay safe, though… sugar shocks are not to be underestimated.

To master the spoon is no simple feat. One does not drag-and-drop, but click-and-click again, until understanding flows like milk.

Thank you for your feedback :) <3