Impressive what you made in such a short time, I really vibe with the overall atmosphere of your game. I also love the accessibility options - pretty awesome that you were able to include them! I did run into a few issues. At the start when the controls panel pops up, the let’s fly button only has a very small spot where I can actually press it, which might be a browser issue. Sometimes when you open the menu during the game you cant press any buttons except for the main menu. I also had a bit of a hard time with the controls, though trying out the mouse mode helped. It might work better if the camera was locked to always look in the same direction the lander faces on the x and y axis, so that the directions feel less confusing. This game made me kinda curious to look into how real lunar landers work and I was surprised how complicated they actually were and how difficult it used to be (and probably still is) to maneuver them. Overall I really enjoyed your game, really well done!
Kirbybiter
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Thank you so much for your feedback! Yea unfortunately there is a small bug with the hints, when you start the game for the first time. Because the game automatically untoggles pause when the game scene pops up. That's definitely fixed with the next update! For the gacha machine, you only need one pull to get the ball. But the ball catcher gets cleared if you pull another one. You can see in the top UI when you pull a ball that the ball amount goes up right away. Maybe I should find a way to make that more obvious. Def gives me something to think about!
Level 20 is great! I think the highest I reached was level 32 and I had a bit of training xD. Good point with the tutorial hint box, someone else also noticed the pausing doesn't work correctly. I will definitely look into it.
Originally I wanted to add like shape specific bosses every 10 levels that you can preview so can kinda prepare for it. I am not promising anything, but if I find it in me I will try to add that when the jam votes end.
Thank you so much for your review !
Thank you for your thorough review! Adding a speed setting is a great idea and I plan to implement something for that after the jam voting end! I did configure a pause when hints open, but I was rushing things at the end and it might not be super clean. I will definitely take a look at that again. Glad you enjoyed my game <3
Simple but effectively addictive! I feel like maxing the crate factory and lumberjacks goes fairly quickly. It's also not completely clear what they do. But I get that this is a prototype. I was thinking it might be kinda cool if sometimes random stuff comes out of the box when you click it. Like the player can collect items with a small small chance that do passive buffs or smth.
Fun and cute lil game that seems very clean! It's good as it is, but if I'd add or change something, I'd probably double the score each time you make the enemies destroy themselves (its nice to see numbers go big!). Adding maybe one skill with cooldown or loads on having enemies kill would be a nice addition as well.
Impressive what you made in 2 weeks. This already feels very polished and clean. I laughted a bit when the biblically accurate D20 appeared. xD
The animation of the enemies, especially the dying ones? They are so delicious I wanna eat them.
As someone who loves roguelike deckbuilders, would love to play a version with more content. Do you plan to work on this more, like adding more enemies, dice sides etc?
I think I was full equipped! Like I had a head piece, a breast peace, boot piece, some weapon, mhh... and I think something else? But if you are unlucky and miss enough hits and the enemy crits a lot, not much you can do. I was against 2 of these uhh stag like enemies who had also quite a bit hpeach. Missed almost every hit with all the special attacks, would have been better of just doing the standard attack in the end as I believe it has a higher chance of hitting. Maybe being allowed to use portions in battle (like taking a potion instead of doing an attack) could help mitigate bad luck.
Anyway, it's awesome you plan to keep working on this! Might have to keep an eye on it then. And props to the artist, they really did an awesome job!
I had so much fun exploring your game! Interesting concept using time as a limited resource but also gives you choices on how you want to use it.
How the hell did you make this in just 2 weeks? With the world building, different character/NPC/enemy designs, dialogues, animations, an inventory system, equipment, lots of interactions, a pretty large world and uhh... combat clock? That one got me so confused at the start, but that's pretty unique. xD
Btw head butt was my fav skill to use! I lost my first run but got pretty far on that second one (reached level 8 and I was very mighty and nimble but luck wasn't on my side and I missed all the head butts). Anyway, will def play more later! If I missed something then maybe being able to run and not just walk (since it is quite a big map and there is some back and forth walking). But hey, didn't run into any bugs and everything went pretty smooth.
Seriously though, I think this game deserves a looot more attention!
Thank you so much for your kind words! It was a bit of a process of trying to combine things. While watching the stream for deciding this jam's theme, I was joking around with peeps on discord on making a fruit loop game (cause it seemed loops will win). Anyway it didn't but decided with another dev buddy to make a fruit loop game anyway (separate games tho). So I had to combine that with the "Only One" theme. I also wanted a game where I can learn a bit how to handle physics bodies cause I wasn't super familiar with it before. First kinda thought about making a Suika like game with the fruit loops, but that didn't really fit the theme. But I remember I loved playing upgrade games and tried around with that idea. It definitely helped I had a lot of time the last 2 weeks to just sit on it.
This is the most beautiful, chaotic review ever! <3 Thank you so much for your feedback and for letting my silly spoon game awaken your inner breakfast warrior. =) I’m aiming to get ascension into the game by Thursday - then numbers should go even more BRRRRRRRR. Please stay safe, though… sugar shocks are not to be underestimated.