Sorry for replying so late, my January has been crazy. First of all, thank you so much for the detailed feedback! <3
I'm so glad you enjoyed the puzzle aspect, and I love that you tried to speedrun it! Minutes is impressive, I don't think I could do that.
All the ideas you mentioned are very creative, especially the ones with enemy forming words together to trigger some effect. Unfortunately motivation leaves my body after I finish a jam to still work on the game, but I am going to keep that in mind if I come back to it.
Thanks for pointing out the room transition loop bug. It is indeed quite annoying. I try to at least get that one fixed!
I also agree with basically all the improvement points you listed. Like more interactables, a bit of story, knockback, and better art consistency (I do a few game art workshops this year so hopefully that will improve). Time was definitely my biggest enemy here, since for some reason I originally thought we had 4 weeks and noticed 1 week in it's only 2. There were a lot of ideas I couldn't fit in because of that. Like I thought about having a boss called the author who can spawn words, or maybe at least a boss that is spelled BOSS which you would have to kill in the right order or else it respawns.
No worries at all about being strict. I really appreciate how thoughtful and constructive this review is. Thanks again for playing it multiple times and for the offer to help with Godot, that means a lot. I’m super happy you had fun with it! :)