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Impressive what you made in such a short time, I really vibe with the overall atmosphere of your game. I also love the accessibility options - pretty awesome that you were able to include them! I did run into a few issues. At the start when the controls panel pops up, the let’s fly button only has a very small spot where I can actually press it, which might be a browser issue. Sometimes when you open the menu during the game you cant press any buttons except for the main menu. I also had a bit of a hard time with the controls, though trying out the mouse mode helped. It might work better if the camera was locked to always look in the same direction the lander faces on the x and y axis, so that the directions feel less confusing. This game made me kinda curious to look into how real lunar landers work and I was surprised how complicated they actually were and how difficult it used to be (and probably still is) to maneuver them. Overall I really enjoyed your game, really well done!

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Thank you so much for the feedback! That is indeed a known bug we plan to do another polish pass once judging is over and that is at the top of the list. We know that the mouse capture bug can make it even more challenging, but we were inspired by the original Lunar Lander game as well as KSP in how the lander controls. It is meant to roughly model actual mechanics of having small control thrusters like an RCS module that help with rotational control but do not auto-cancel the rotation of the craft, and a large powerful main thruster for delta-V maneuvers.

A “stability assist module” was a planned upgrade we did not have time to implement, and will likely add post-judging period.