Thank you so much!
GlyphForged
Creator of
Recent community posts
Thank you so much for the feedback! That is indeed a known bug we plan to do another polish pass once judging is over and that is at the top of the list. We know that the mouse capture bug can make it even more challenging, but we were inspired by the original Lunar Lander game as well as KSP in how the lander controls. It is meant to roughly model actual mechanics of having small control thrusters like an RCS module that help with rotational control but do not auto-cancel the rotation of the craft, and a large powerful main thruster for delta-V maneuvers.
A “stability assist module” was a planned upgrade we did not have time to implement, and will likely add post-judging period.
Holy crow, there is so much here for such a simple concept! I did come across a slightly broken combo of juicing one ball as early as possible then duping the heck out of that ball. Though the shape modifiers do a good job of making that not entirely overpowered, as you will want some balls who focus on each shape. VERY fun and addictive formula here! Found myself playing much longer than expected.
Holy crow! Impressive artwork, gorgeous audio, and I’m not normally great with these kinds of games, but I managed to get to the end! Learning you can angle your dashes was a game-changer lol This feels like a production level demo more than a game jam, the care and attention to detail really shows!

