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Kirais

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A member registered Jul 21, 2019 · View creator page →

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Thanks for the encouragement and suggestions ! I will really love to polish it up when I get time. I will let you know for future updates 😜

I tried the development version. It doesn't do much to old version files. I think it's worth a try. You can always back it up first and try.

Thanks! The end effect is very buggy. It’s supposed to stop after one second or so, but I only added that like 20 min before the jam finishes so no time to fix it XD

Thanks a lot for playing. I plan expand th game after the jam. Please stay tuned haha :)

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Thanks for the comment! I didn’t write the code from scratch. Most of the codes are from two other PICO-8 games. But i am also surprised that this game receive much more positive feedbacks than my previous jam entry which took me 9 days...

Thanks for you playing! I have to agree the enemy patten and shooting pattern is not ideal. I barely had time to get the game working :( Hopeful I will have time to polish the game after the rating period finishes.

Sorry, I don’t mean that I couldn’t getting running. What I meant is that I couldn’t understand the aim of the game...

I never played a roguelike game before, but this is certainly a very nice game! I didn’t get the shifting part in this game because I lost the other character very early in the game. 

The mechanic is great and simple to understand. Great job!

The mechanic is great and simple to understand. Great job!

From other people’s comment, I could guess this game is very good. But I could get how it works and what to do. The graphics and music are very polished. Just hope that the instructions are more clear.

From other people’s comment, I could guess this game is very good. But I could get how it works and what to do. The graphics and music are very polished. Just hope that the instructions are more clear.

The story telling is amazing. The sprites and transitions are very nice as well. The mechanism is interesting but I feel it’s a bit weird that you can transform right in front of the person and doesn’t surprise him/her. But I understand it’s difficult to do differently in GBStudio.

The story telling is amazing. The sprites and transitions are very nice as well. The mechanism is interesting but I feel it’s a bit weird that you can transform right in front of the person and doesn’t surprise him/her. But I understand it’s difficult to do differently in GBStudio.

Oh no! Did you ask more people for help on discord? Did you save previous version or use any version control software like git? Let me know if I can help.

Oh, now I get it! I will play again. I think you should definitely polish the game a little bit for release, at least for the bbs :)

Congrats on finishing the game! The mechanism of this game is really interesting. I was a bit confused in the beginning but slowly got the hang of it. The puzzles are quite difficult; I am stuck at level 8.  

By the way, thanks for playing and rating my game! The jam organizer has a strange setting of not showing the comment to the participants. I saw your comment only when I use private mode of the browser.

Congrats on finishing the game! The mechanism of this game is really interesting. I was a bit confused in the beginning but slowly got the hang of it. The puzzles are quite difficult; I am stuck at level 8.  

By the way, thanks for playing and rating my game! The jam organizer has a strange setting of not showing the comment to the participants. I saw your comment only when I use private mode of the browser.

PICO-8的游戏可以直接放在itch网页上玩。这样评分的人会多很多。Export的时候要打“export index.html”,不然运行不了。

Thanks for the kind words. Yes, that is the biggest drawback in my game. I will update the game once the jam is finished. I will play your game tonight!

Very nice graphics! I love the many choices of palettes. The battle system is also well implemented. I think if you can make a nice intro to the game, it will be much better.

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Makes perfect sense!!! You are such a good story teller! I really need to learn that. My game totally lacks story. Partly because I ran out of time. But even if I had enough time, I don’t think I could have made a story as engaging as yours. 

Great story telling! I wish more people play your game. It’s a shame that you only have 6 ratings so far... 

I love the transition from title to opening scene and the same from ending back to the title. 

I am curious about what’s in the other room. Is there really something? 

I always get lost even in real life and this game is an absolutely nightmare to me!!! I have no idea where I am. Have I been here? Have I not??? It can’t even tell whether the rooms are randomly changing or just not going back the room where you went in. In case I didn’t make it clear, these are all compliments :) I really like the idea!

I played the game twice, and I found two different gems. (by chance!)The remaining puzzle seems to have bug. It is not trigger even when I push the diamond to the circle. 

I love the dialogue at the beginning as well. It’s well written and it gives a good background story. This is the part I need to improve the most in my game.

I also used GB Studio and it’s a pain in the ass to use. But I am happy that I made an actual gameboy game! Perfect for GB 30th anniversary.

I love the sprites! I also made a game using GB Studio and I spent a lot of time making the sprites so I understand it’s not easy to make them look so clean and coherent. I love the references to Pokemon. “I am not professor Oak” haha. I also love that you put a ghost saying “the developer hasn’t made this area”. I have so much to learn from your game!

I am stuck in the room with a star. I searched around and talked to all torches but nothing happened. What is the ending?

Please finishing making all the rooms, I’d love to play it!

I am making a game in Unity but I don’t love it. It’s trying to put everything in one package. Too bulky and slow to run. Full of features that I don’t need and will never touch. I will definitely try Godot soon. Have you ever tried Game Maker Studio? I heard a lot of good words about it as well.

Congrats on finishing your first game jam! The story is very engaging and the pixel arts are beautiful. If I can do the narrative half as good as you, my game would be much much better. I love GB Studio HTML5 build. I can play on my phone. Most other browser playable games are not playable on the phone

Best entry I have played so far. I agree that this game would feel right at home back in the GB era. I love the testimony you put on the page “Would pay 39.99 back in 1989” :P 

The “Antonball” sound is amusing. The idea of combining Mario Bros and Breakout feels fresh yet familiar. I played it with a friend and we both love it. Congratulations!

If I were to suggest some improvement, I would like to add a replay option after the game and score. I also find it strange that the ball can pass through the blocks but “Anton” can’t. I could play pass the first level, that is a minus too :P

Thanks for the rating, comment and encouragement! I definitely need to explain the game better with a proper intro. That is the common criticism.

I love the visuals! It would look stunning on a gameboy! It would be great if there is other racer, or perhaps a ghost racer of previous players to make the game more competitive. The car speed can be faster as well.

Great job on finishing your first game jam! It's not easy to finish a game! How did you find Godot engine? I heard a lot of good things about it. I am curious to try, maybe in the next jam.

I disagree with the previous comment. This game gets a lot of tension in later levels. So many enemies are walking towards the player! 

I think the game will get more interesting if there is more variations of enemy attacks. Perhaps you can introduce a different enemy with long distance attack in higher levels.

Haha, we both made a Pokemon style game. You used black jack as a battle system, I used data and paper :) I like the the special moves. The bitcoin joke at the end is funny. 

I think if you can add more variations of the enemy, the game will be more interesting to play. The window size of web version is tiny. (I am using Safari on MacBook) It would look better if you can scale the window 3 time bigger. 

I couldn't find all the enemies. The last room (the 4th?) have 2 enemies but I couldn't trigger a battle with them. I am curious about the ending.

Thanks a lot for playing and the comment!

I have never made sprites and pixel art before. Most of the sprites are based on a Pokemon tile set I found online with some modifications. I am glad that you could recognise Boeing 747. That means my own drawings are not too bad :P 

I am glad that you liked the push block puzzle. It is based on quantum gates and qubits, the building block of quantum computers! I only had to implement one type of gate. If more people like it, I may make a puzzle game just based on the quantum gates. Meanwhile, if you are interested in quantum computing, you can try the circuit composer on IBM Quantum Experience.

Last point, I really should have added a proper intro and little instructions on what is the point of the game. It's probably the biggest learning point for me in this jam.

I saw the gif of your game on Twitter and I was really impressed. It really gives you a sense of depth and the feeling of flying. I would love to now how you did it. The SFX is great as well. It's a pity that it has only one stage, but that means I really enjoyed it and want to play more. 

Thanks very much for the comment! It means a lot to me. Your game is really great and it inspires me to make better games. 

Sounds like a good challenge for a 1-month jam :) After GBJAM, I am quite fed up with RPG. Maybe I should work on a 2D platformer. All good jam games seem to be platformers and I have never made one before.  

That would be cool. Perhaps you can make a 2D version fo monster hunter with cryptids ?It's probably easier than 3D.

I am really impressed by this game. The mechanics and level design is perfect. When you think you master the trick, new mechanic is introduced. You never get bored of playing this game. I agree with the comments below, you should definitely make it a full game and release on consoles. I would pay for it. The graphic and music are excellent as well. Can't believe it was made in a game jam. Thank you for showing me how high the sky is. I will keep learning and hope one day I may achieve your level.

Please don’t hesitate to criticize the game. I want to learn how to make better games!

Thanks for the comment! I agree the game is difficult to get. I wanted to add an intro scenes to explain Rick got admission letter to grad school and some instructions on how to play the game. But I spent too much time on other things...