Looks nice and is fun to play! I did run into a showstopper issue a few times where the disc had fallen next to the basket but I would be unable to fully move to the disc and would keep bouncing back away from the basket and disc repeatedly. The app would have to be restarted in this instance.
Recent community posts
line 946, in requireneeded =self.resolve(parse_requirements(requirements))File "C:\Python27\lib\site-packages\pkg_resources\__init__.py", line 833, in resolveraise DistributionNotFound(req, requirers)pkg_resources.DistributionNotFound: The 'netifaces' distribution was not found and is required by zeroconf
Trying to get this set up, but when I run the LiveShowtimeClient.py server the window that pops up closes immediately. From the later steps it seems like this should be opening a window that persists. Any ideas?
As a right handed player I had a lot of trouble not accidentally quitting the game and had to eventually use only my left hand.
This executable requires a data folder to run, please include it (together, in the same Zip as the executable)!
Is this a VR app? It has a Direct-to-Rift executable but does not output to the Rift. Running the standard executable will begin a desktop (non VR) experience.
(Troubleshooting) I could not get this to run on Oculus runtime 0.7 (crashes immediately), but it does work on 0.8.
One note for future iterations, not all keyboards have a Pause key, so [R] is usually a pretty good option to use for camera reset
Having some trouble getting this to run, which version of the Oculus runtime is required? Note that the non Direct-to-Rift executable works just fine for a desktop experience
Seems like this requires you to place the Leap Motion Controller on the table in front of you (not headmounted).
I wasn't able to get this working with the Rift (although it does run as a desktop/non-VR experience). Do you support a different HMD or possibly require an older version of the Oculus runtime?
Note that this project has an issue with a small number of Leap Motion Controllers (due to a bug in the Unity assets), more info and details on how to address can be found here: https://community.leapmotion.com/t/quick-fix-for-unity-vr-developers/4322
Cool! Adding another camera or two in Unity (like a picture-in-picture setup) might allow you to still see where your hands were in relation to the virtual HOTAS while looking forward (or elsewhere).
This app has a problem with a small number of Leap Motion Controllers, here is a thread with some info on a quick fix: https://community.leapmotion.com/t/quick-fix-for-unity-vr-developers/4322
When the top right set of hands (light, male) are selected there is a bit of a problem with the left hand, all of the fingers are stuck together in a clump. This does not happen for any of the other hand models.
This app has an issue with a very small number of Leap Motion Controllers - here is a post that details how to fix it: https://community.leapmotion.com/t/quick-fix-for-unity-vr-developers/4322
What version of the Oculus runtime does this game require? Getting a "Shim initialization failure" warning on launch and then the gameworld is empty.
Opening the index.html from the git zip produces a "The file or directory could not be found" error.
It would be best to package these files into a single ZIP or RAR. I can't get the executable to run on Windows or OSX. What platform is this for?