🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles
(Edited 1 time)

Cool! Adding another camera or two in Unity (like a picture-in-picture setup) might allow you to still see where your hands were in relation to the virtual HOTAS while looking forward (or elsewhere).

Hi, Kip! Thanks for the tip!

I though about creating an always visible UI element to indicate how much thrust and rotation were being applied to the ship but hadn't had time to do it.