Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit)

Cool! Adding another camera or two in Unity (like a picture-in-picture setup) might allow you to still see where your hands were in relation to the virtual HOTAS while looking forward (or elsewhere).

Hi, Kip! Thanks for the tip!

I though about creating an always visible UI element to indicate how much thrust and rotation were being applied to the ship but hadn't had time to do it.