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A member registered Nov 04, 2015 · View creator page →

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Hi Ubojan!

What I did was instead of using the physics system to detect the grabbing of the levers I write my own. When grab strength is above 0.9 I check if a lever is inside the hand area and, if so, the lever gets to a grabbed state and adjust its rotation to match the hand position, always lerping to keep things smooth. I personally like to avoid using physics unnecessarily since the reactions of rigidbodies are too unpredictable.

Thanks for the textures tip. For this jam I just had time to make a quick prototype and the art side was hugely overlooked. :)


Hi, Kip! Thanks for the tip!

I though about creating an always visible UI element to indicate how much thrust and rotation were being applied to the ship but hadn't had time to do it.