Hmmm... I thought the Twin tag was for the digestion animation to play at the same time instead of one after the other.
KFox
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Thanks a fuck ton for taking the time to test her and looking for a solution!
Now, the thing is that removing the Extra tag and increasing her stomach size defeats the purpose of the tentacles' flavour of not actually being part of her. I did try that and I just didn't like it. But if anyone want to change it so they can use her as a predator I won't have a single problem.
The "[Connection]Body, Tract" is a good solution but without the previous thing mentioned it makes her unable to use her tentacles. Because of this I'm thinking the only real solution is for her to have a custom skill to directly feed the tentacles. I also tried changing the Connection to Receive but nothing got fixed there.
Again, thank you for such interest in my character.
Greetings! I have returned with a new character, of course: The Cultist

Drawn and designed by me again, she features tentacles, A LOT of tentacles, but also two personalities (In the lobby, it'd be a pain to implement it during combat too), just feed her enough for her corruption (Weight) to be at max. I hope you enjoy her.
Download: https://www.mediafire.com/file/2vu38vgb2o9cm0h/Cultist+Mod.rar/file
She is supposed to be a bait prey having ridiculously high struggle. I tried a lot of new things with her, like extra stomachs, two personalities and her cloak closing and opening.
Important: She is very buggy when eating other units, for instance: Unless her body's stomach is with prey the digestion command won't work for some reason despite appearing as available. This can cause a softlock if there is not enough units to fill her stomach. If anyone can help me fix that I would appreaciate it a lot. For now, just use her as prey.
This time I won't list the attacks and skills since I feel like that might confuse some people expecting her to actually have them in game. Anyways that's all for now, I say for now because I'm already working on a fourth character. Goodbye!
Hello again everyone. Here I am still with VT fever, now bringing you my second character: Luguber
Again, drawn and designed by me. She looks like a monster girl but she is actually a vessel, read her description to know why. I tried to give her a big scary-but-actually-docile dog vibe and she also features a little bit of lactation... just a little bit. Please enjoy her.
Download: https://www.mediafire.com/file/cl63w7ucwy8swtc/Luguber+Mod.rar/file
She is supposed to be a tank unit, one that you send on top of the enemies to make their lives more difficult with an emergency state in case things get difficult to her instead. Again, no skills for modded units but I still would like to show you what I envisioned for her.
ATTACKS:
"Tail: Swallow" - EN cost: 10 Range: 1-2 "Luguber swallows a unit using her tail."
"Apex Pounce" - EN cost: 35 Range: 2-3 "Luguber jumps on a unit pushing them away in a random direction and inflicting more damage the heavier she is. If this attack KOs the target, stuns them or there is no available tile to be pushed to, Luguber will swallow them. Can't be used if Luguber is overencumbered."
"Tail: Spit" - EN cost: 20 Range: 2-4 "Luguber spits out a prey contained in her tail to a target unit, doing moderate damage to both and inflicting the target with Mucus."
SKILLS:
"Tail Mucus" - "Any unit leaving Luguber's tail in any way will be affected by Mucus for two turns, reducing their SPD and Mov significantly."
"Gulp of Opportunity" - If an enemy unit that started their turn next to Luguber moves away, she will first try to swallow them using her tail with reduced hit chance."
"Apex Instincts" - When Luguber's HP falls low and until it is over this threshold again, her ATK, VATK, SPD and digestion speed will increase, and if she has no prey in any of her stomachs she will try to swallow the closest unit.
That is all, thanks for taking the time to read this and I hope she is loved by you (That's all she really wants). I might or might not make another character, it depends if I got the time but the motivation is there. See ya.
Greetings, I want to start by saying I freaking love this game, I see so much potential in it and it's community. So much so I went out of my way and made a character of my own which I want to share with you: The Elf Sorceress
Drawn and designed by me, I tried to adhere to the lore as much as possible and when I saw the Goblin Lord mentioning elves I felt I had the green light. However, despite the modding guide being so useful and clear, I'm no programmer and I have next to zero knowledge about modding so she is still flawed, like her sprite being placed a bit too far to the right. But know that I made her with a lot of love and care and I hope you can enjoy her.Download: https://www.mediafire.com/file/08mva7zwvb5krcc/Elf+Sorceress.rar/file
23/08/25 Update: Fixed some spelling errors and her sprites and hitbox should be in the correct position now.
If you like my art and want to see more, I included my DeviantArt in a note file. Keep in mind I am NOT a vore artist, like I said I went out of my way just for this amazing game.
She is supposed to be a long range glass cannon and her stats reflect that, but since skills are not enabled for modded characters she is super weak, all enemies will immediatly focus her. You can always modify her stats or just keep her around to enjoy her dialogues. I will list the abilities she is supposed to have in case anyone want to play with the code for her or as a spoiler for when they enable modded abilities.
ATTACKS:
"Spell: Magic Circle" - EN cost: 40 Range 2-4 "Deals minor damage to target and all units around it. Can be used on an empty tile."
"Spell: Telekinesis" - EN cost: 40 Range 1-5 "Deals minor damage but great stun damage to the target. If the unit is KOd or stunned by this attack, it is pulled towards Elf Sorceress. If the unit ends up next to her, she swallows them."
"Spell: Teleportation" - EN cost: 60 Range 1-5 "Select a tile. If it’s empty Elf Sorceress teleports to it, if it’s occupied, she instead teleports the unit to her stomach (Stomach permitting). If Elf Sorceress is overencumbered the EN cost is doubled."
SKILLS:
"Spell: Magic Missile" - "Elf Sorceress’ regular attack has a range of 1-4."
"Spell: Levitation" -"Elf Sorceress moves by air, she can move over water but can’t select water as destination and ignores terrain height when moving."
And that's all. I really hope you like her and thanks again for this amazing game, keep at it. I'm already working on another character if you are interested.