Very cool music! What is the license?
Recent community posts
But weirdly I hit a crash after playing for a few minutes. I'm using Safari 15.2. Probably a bug in Unity?
RuntimeError: Out of bounds memory access (evaluating 'dynCall_v.call(null,func)')
Safari just reenabled support for SharedArrayBuffers (https://webkit.org/blog/12140/new-webkit-features-in-safari-15-2/). So now Chrome, Safari, and Firefox all support SharedArrayBuffers provided the correct cross origin flags are set on the server.
Some additional info: I noticed there's now a concrete date when Chrome will require cross-origin isolation to use SharedArrayBuffers: July 20th.
Chrome 92 is making these changes and it will start rolling-out July 20th: https://blog.chromium.org/2021/06/chrome-92-web-apps-as-file-handlers-new.html
Thanks for the response!
Is there a loose timeline on when these changes might occur?
As I mentioned initially Chrome will make a change sometime next month that will make it so SharedArrayBuffers no longer work, at which point no browser will support such content on itch.io.
I've been writing a custom engine for web using WebAssembly. It has some cool stuff like procedural audio that's shown off a tiny bit in this demo.
To make that audio work I need SharedArrayBuffers, and SharedArrayBuffers require CORS flags to be set as detailed here: https://developer.chrome.com/blog/enabling-shared-array-buffer/
Right now my engine works on itch.io in Chrome without the CORS headers set, but that's temporary and Chrome will be disabling support next month. It's likely very difficult to make my engine work without SharedArrayBuffers, but I'd really like to host my future work on itch.io.
I noticed there was some discussion of this issue around half a year ago: https://itch.io/t/1028526/cross-origin-policies-for-webassembly
Has any further progress been made on this front?
Thanks for letting me know! I did find that bug, but decided not to fix it because I figured only really frustrated people would discover it and it'd help them get unstuck.
But I probably should have fixed it!
I'm glad you enjoyed Noah's Help as well! It's very motivating to hear from people when they enjoy something I make.
I'd definitely like to make this game a full game at some point. It's something I have on my eventual to-do list!
Nothing planned yet! The jam is just over. But I'm thinking about it! A lot of people seem to enjoy it and I think it could be a really fun mobile game as well.
I'll make sure to let you know if I do release a phone version!