Is this tab how we do it? Will there be like a Discord? Are we more encouraged to work with people we already know through whatever channels?
Kerem Madran
Creator of
Recent community posts
I remembered this idly looking at my itch notifications. Now the Expressionist Games Manifesto needs to be on here.
Jay Dragon's Systems of Relation
https://medium.com/@possumcreek/systems-of-relation-c3b27fc4cc99
"House is a children’s game where kids pretend to be members of a nuclear family and do regular family stuff, such as make dinner, argue over the kids, and repress nascent feelings of gender euphoria. I believe it’s accurate to describe House as existing in relationship to a system just as much as Dungeons & Dragons, but while Dungeons & Dragons is built on a system of mechanics, House (and Warrior Cats, and so many other children’s games) is built on a system of relation.
House doesn’t need a book to frame its system because it’s run on the Nuclear Family itself, a system both complex and omnipresent in the lives of American children, especially those with messy family dynamics at home. Children might debate whether it’s okay for a woman to play the Husband role in a game of House, thus mirroring their own conflict with the oppressive hierarchy of the nuclear family. Some kids might choose to intentionally reject the very premises of the nuclear family within their game of House, but they are still playing within its context. "
It is a little expansion-pack for a game (Under Hollow Hills) that is like D&D in that you play characters and create fiction together, sometimes rolling dice. It has a very different focus though. You play a bunch of immortal fae and maybe some mortals who got tangled up trying to put on a circus show.
Hi! I've found this game in the ad section of the Indie TTRPG Newsletter. I haven't bought it but I intend to check it out after it's out of early access. I was thinking about how to make "Fake Artist" into an RPG so the social deduction part of it really interests me. Also the itch page looks polished. Kudos!
I was checking out Sparked by Resistance games to see how far designers have been stretching it, since I've decided to make one myself. Facade is deeply inspiring! Also I'm cis but I connect to the sense of unmasking and relief here as a neurodivergent person who has gotten a diagnosis at 29 and has only been getting happier, more powerful and more honest since. Thank you so much for this!
Feels so witchy. The imagery it conjures is very primal and visceral.
It's refreshing in that it doesn't focus on how the spells empower the mage, but how they bind them to the sky and make them weirder. The Lunomancer is not a moon-power exploiter. They're a servant to the moon. The hand of a powerful sky being.
I don't know if I'll ever get to play with it, but just reading it I felt very inspired.
I don't get what the developer wanted this game to feel like. The mechanics are well implemented and the game looks and sounds good, but there's no sense of agency, The player does nothing, other than spam z/x, and maybe turn if they can see where they teleported before they're shot. Enemies don't telegraph and there's no way to predict teleportation so luck greatly outweighs any player action.
Perhaps a bit too great for a jam game, in terms of scale. With all those resources and mechanics to keep track of... I'm curious as to what all these nice-looking systems could look like with some playtesting and balancing, maybe keeping the effect of luck in check. I ran out of bullets and ran into a few combat encounters and died of running away within 4 encounters of starting.
The sights and the sounds are absolutely on point though.




