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LaggyFox shared good insights.
What comes to code. I always try to write code to be super modular. For example I always use the same Audio and Animation manager in my projects as they just fit to any project. Also the data structure in the projects tend to be always the same, so I don't have to design it from a scratch.
For art, in lot of cases I use ready made color palette from https://lospec.com/palette-list
Well polished game provoking thoughts about modern-day problems of dopamine driven lives and the destruction of the environment. I like the design and the synergies between the Assets. One thing I would have liked is to see the range of the Asset before I select it or a way to revert the selection, as I often found that I picked asset which range wasn't working for me. Also RnG wasn't kind in most cases and I felt humans weren't popping up enough as a selection. maybe the humans could grow on their own around the map or from humans already present in the level to guarantee having humans around?
Other than that a great game! really enjoyed abusing Fight Clubs with reactivation. :D
Great take on the limitations! I completed Paper's Please years ago and enjoy the mechanics. I appreciate this game moves the mood into more lighthearted direction and not being all that serious. Fits better with the casual mechanics IMO.
Humor is nice and the green alien trying to sneak in made me laugh. Definitely one of the top games of this jam. Well done!
Really cool take on tower defense and creative use of the theme as well. The gameplay was easy to pick on and kept me engaged by flipping between clicker elements and turret placement. There was some interesting choices to be made too. At first I was placing my turrets close to Earth, but their aim kept lacking behind the fast aliens. I soon figured that it was better to setup crossfire with placing some of the turrets far away from Earth. felt pretty good about that.