Awesome, that helps. I think I found it. Hopefully will be fixed next update. Edit- Fixed. Let me know if it happens again.
Kepler Gambit
Creator of
Recent community posts
https://kepler-gambit.itch.io/the-kepler-gambit
Hi folks, I just released my 2D space strategy game call The Kepler Gambit. If you post your game ill have a look and post feedback.

The Kepler Gambit is a real-time multiplayer space trading and combat game played on true orbital physics — planets move on real orbits, your ship flies on thrust and gravity, and a well-flown slingshot is the difference between profit and a long cold drift. Prospect asteroids (what you survey stays secret from your rivals), deploy mining rigs, ride the market's shifting prices, raid rival rigs or race peacefully, and win by planting colonies on the moons of the gas giants.
Features:
- 1–4 players
- Quick-play matchmaking or private rooms
- True Kepler orbits and Newtonian flight
- Dynamic economy
- Rig raids and defence plays in the browser, phone or desktop, no account needed.
Hi friends,
I just released my 2D space strategy game call The Kepler Gambit. If you post your game ill have a look and post feedback.
https://kepler-gambit.itch.io/the-kepler-gambit
Features:
- 1–4 players
- Quick-play matchmaking or private rooms
- True Kepler orbits and Newtonian flight
- Dynamic economy
- Rig raids and defence plays in the browser, phone or desktop, no account needed.
Early players have struggled with the starting missions and have left after 5-10 minutes. Im looking for feedback on whether the game just isnt fun or if it needs a better tutorial rather than just mission prompts. Ive tried to improve the early gameplay funnel but it is still open to just doing your own thing.
Let me know if there are things to improve or if the game is fundamentally just not fun.
Thanks in advance!
