I see, I see. Very well then. Looking forward on "Mushroom Towers 2" in the future! :)
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I definitely agree. The turret vs mob ratio is incredibly imbalanced. The upgrade rate is too much, as well as the shake.
I updated the game just minutes ago. I've added some minor but helpful changes to the game such as the ability to see the tower's range, the "formula of experience needed to level up" thing you mentioned (we were thinking the same thing!) for increasing the monsters' health per wave, some info about the towers stats, limit on tower upgrades, and some minor system balances.
I would definitely love to add some kind of tower ranking thing that makes the tower seem menacing as you upgrade them. :33
BTW: I made the gameplay screenshot that you sent here as one of the screenshots of the game :) Really made me hyped you made it that far!!! :D
My highest level was only like 26. Dangggg! Thank you so much for playing dude!!
Do you have any suggestion? I would love to get input from you considering how much time you've spent playing my game. ^_^
Yep I had the same issue even just during the 8th wave. It's mainly due to I didn't limit the money to 999,999 and the upgrade to a fixed time (maybe you can upgrade a tower 10 times), and the upgrade increments algorithm is shit. Mostly because I didn't get the change to beta test this myself since I just went no sleep from midnight to morning, worrying about the titlescreen, music, and sound fx & stuff, not minding the important stuff like this. Anyway, thanks for playing 2nd game! :D If you have any suggestions, let me know :)