Thanks for the review!
Indeed, i should either introduce a small tutorial or a short explanation the first time a players starts the game.
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Both concept and execution are well done, congrats! A little annoyance i had is the fact that both ball launcher and catcher are moving asynchronous at different speeds. It gets really hard to think before you shoot.
Hello again, Barrie!
If you are willing to give it another try, i think you would be pleasantly surprised! I added lots of improvements and fixes for a better experience. Also i added a swarm of attackers that will force the player to be on the move. I plan to make this feature optional in the future, but for now i would love to hear your impression on it.
Thank you for all the feedback you have provided this the last week!
Your help is greatly appreciated,
Thank you again for your feedback. It's great to have a clear direction to work towards and all of your suggestions have been really insightfull!
Without any intention to spam you, I just uploaded a new version of the game, adding the proposed improvements and more (credits, to be more precise). While i feel the game is in a really good place from the playability point of view, it feels far from finished for me. I have a few new things i intend to add in the near future, but before that i would like to ask you how the obstacles and collectables feel like. Are the golden coins suggestive enough as bonus points sources? Are the red bombs suggestive enough as bad things that should be avoided? For the white walls i already have a few ideas to make them even more suggestive (maybe some spikes), but suggestions are always welcomed.
Thank you for you feedback!
I completly agree with each suggestion. This would really improve the game. For this reason i focused on releasing an update as fast as i could (5 min ago to be more precise) with all the changes suggested.
Thank you for your interest and kind words!