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KennyCrow

11
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2
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A member registered Mar 31, 2024 · View creator page →

Creator of

Recent community posts

Great aesthetic and vibe!! Very polished for a micro game 

It's like slender man with bats you can see!! The bats made me jump a few times lol. I like how you can store multiple batteries for the flashlight, and how it automatically refills when empty. 

They key didn't disappear when I picked it up.  I like the bat/flashlight mechanic. 

Nice game, it gave me a spook. 

Thanks for the feedback, and I'm glad you see the vision for the game. Some of my final projects end up being starting blocks for actual projects outside of school, like my Mobile Programming I Final Project, and I think this one might be, as well. At least for my own self-educating purposes, I want to practice a few more things with this one. 

I'm glad that you liked the change in pace in level requirements! I didn't want things to be too monotonous. Eventually I may put a key in the third room that you need to find to unlock the door. 

Yes, the nav mesh is something I'm still figuring out. I watched the video that was shared with us twice but I think some of the info that I got from another online source was outdated. 

And I'm glad you like the RWBY soundtrack!!! Such a good show and great music. I had to

I appreciate your feedback. Yeah, the combat is definitely not perfect, nor is movement. I decided to put a collider around the sword, and whenever it touches the enemy, it causes damage, but the range of motion of the sword could be a lot wider. I quickly made an animation for the sword, to stack on top of my character Attack animation, and if I work on this more I'll made it a nice wide, sweeping attack. 

Lvl three was intended to have a key that you need to pickup in order to leave, but for the sake of time I just made you have to kill all the zombies. 

I'd love to hear more about your thoughts on what kind of tank controls would be beneficial, because I might expand on this project later. Do you mean like blocking or dodging? Blocking could probably help a lot. 

Fun game! I love games with simple mechanics like this, they can be challenging in a raw, enjoyable way. It looks like a pretty clean game, not very much room for bugs. 

There's only one level instead of three -- I expected after the timer went to 0, that I would go to level 2 and it would be a little harder.

-AJ

I really love this game! Outside of school, I'm designing a pet rpg game on Godot, and this kind of has a similar vibe. I love the rpg element and the slow walk speed, it forces you to calm down and really sink into the game. A toggle for running could have been helpful, but not necessary. 

I also really like the colors that you chose and the overall level design. It feels cute and wholesome, and I feel like the vibe that you were going for is definitely present and working. The dialogue was funny -- I got a few laughs in. 

Great job and lovely game!

(p.s. I deleted my comment for a sec cause I thought I posted in the wrong game, but I think actually you posted the game twice)

Sweet parkour game!! It was fun. As someone else mentioned, the first teleporter one was a little confusing. Also, it would have been great to make have the cursor hidden since the mouse is used to rotate the camera. 

Also, did you include a network multiplayer feature? If so, I have no idea how you did that, but that's awesome. Even if you didn't fully code it and it's just for appearances, very nice touch either way. And I liked how you kept the game simple but with an effective concept. 

-AJ

Thank you! I plan to post a few updates over time, there will be a shop soon!

This is awesome, I'm happy to see a tower defense game -- one of my favorite genres! I really enjoyed the game. You executed the shop, camera angle, and different items well. The game feels strong for what it has. I also like how you can place the towers and other objects pretty much anywhere on the map, not just in pre-chosen positions like in most tower defense games. That alone makes the game stick out in a unique way to me. 

Great job!

-AJ

Cool game!!

I like the menu art and the simplicity of the player controller. I feel like limiting the characters actions to pretty much just walking makes the game more challenging in a raw, enjoyable way, like Journey or Flappy Birds. I liked how the enemies seemed to stop following me if I got far enough away, and how you had different door requirements scattered around the map. I like the top-down camera, but sometimes it was hard to see enemies. Nice music and FX, btw!

Great stuff!

-AJ

هذا اقتراح رائع. شكرًا لك!