What a beautifully choreographed chase scene, truely. In all seriousness however it was fun to play a short horrorgame in a game jam. A lot of the game does feel a little janky and I understand that there is a story though it was not present in the game until the very end. But despite that, it's still very impressive for being done in the short time span. Good job.
Kenny
Creator of
Recent community posts
It's a very unique game and impressive for making 2d in unreal. However the goal was at first very unclear but i believe that the roads are randomly generated and you have to choose how often cars spawn on the road. But since i got a good road I managed to progress a while without changing anything. I was mostly confused and when cars eventually crashed I was even more confused since I didn't realise what had happened. A very original game but too confusing.
Your game was awesome. I actually replayed it a couple of time to see what would happend. So I'm guessing the caveman can't win and the cyborg can't die. It would however be interesting if you added a level selector that's unlocked after you've won the game since seeing what would happend was the most fun for me. Overall a great concept and the way the story was told was really captivating.
I really like the way you get to customize your own abilities. Though I did find that this system let's you play even after the game over screen by using the dash, camera and shooting which aren't disabled on gameover. Despite all that I think that the game would really come together if you just added some sound since the game mechanics themselves are already satisfying.
There is no sound and not a lot to do. Lack of sound espeically is a loss for me, my top recommendation is implement footstep sounds. The game is very short but has a clear goal, it has a creative interpretation of the theme. It's kinda hard to move since the mouse doesn't lock in. Game overall is kinda lacking but as you say it isn't finished.
Sorry for being so negative but I know you can do better.
When talking to the Colonel, it is hard pressing the next button since the character goes away when you move the mouse. Yes, that is right, when moving the mouse to rotate, you also move away since the pivot you are rotating around is next to the player instead of centered. When walking up to an open gate, the gate immediately closes, and you have to wait for the animation. Since the rotating pivot is wrong, you can noclip through most walls and fall under the map. The tents don't have a collider, so you can walk through them. The player doesn't know when he is in the air and can infinitely jump, basically just fly around. The spy balloon only goes a couple of meters up into the air before stopping. There are so many things in the world that I didn't even see the radar and balloon being in the start. There are a lot of shadow glitches and communication is misspelled in the dialog.
Sorry, there are a lot of bugs in your game, but it's nothing impossible to fix. I believe in you.



