Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Zane Johns (kelpdance)

50
Posts
1
Topics
27
Followers
28
Following
A member registered Oct 04, 2016 · View creator page →

Creator of

Recent community posts

Thanks CrabKing (:

(1 edit)

I haven't managed to beat it yet, but this is swag (as the kids say). I really like the adaptive music and the extra-depressing feature of being forced to continue undoing your work until you reach a wall. Side thought: how on earth did two people with "kelp" in their username end up incorporating feathers?

Update: Having ascended, I am now smugly mocking all the poor souls who lack the skill to ascend. Now if I could just make my hands stop shaking...

The "flying" pan's a nice touch, and well done with the tilting (:

Hey (: Thank you very much

This was no foolish ambition. Such poetry.

This is a wonderful creation that I could totally read again (and will). Thank you for sharing this window into a world just a couple years before I began teaching myself how to use Game Maker (~2006/7). I mostly hung around Yoyogames, Game Jolt, and some other non-genre-specific sites, but part of me wishes I'd spent some of that time around the RPG Maker scene.  What you've written really seems to capture a kind of magic atmosphere that I feel like I was part of without actually being there at the time, and I really appreciate that. There were several times while reading that I thought "you know, that's actually something profound". Anyone reading this can tell you've spent enough time to understand how the community works at a practical level. I definitely know the charm of the unrefined, almost "innocent", age where people weren't afraid to throw clashing one-off ideas together and just be creative (Bat Castle eavesdropping). Anyway, I remember finding Space Funeral a long time ago (maybe at Game Jolt?) and how it led me to Ruth White's electronic smorgasbords and Charles Baudelaire's poems. I just wanted you to know that all these years later, I'm still checking out your work and learning from what you share. By the way, I just bought Magic Wand, and boy is it phat. It's worth the price just to rotate the worlds and listen to the music, but I love basically everything about it. Still collecting those sweet figurines (:

Cool (: I thought the visuals set a fitting atmosphere. They did become a little jarring for me when the view consisted of both the rocky floor and the rocky corridor. I'm not too sure how to make it smoother while staying within the limitations and without sacrificing detail. Maybe just use all simple textures, like the dark floor? Anyway, it's still fun to me

Thank you so much (:

Thanks (: and yeah, that's a good idea. I hope to add more minigames to it in the future, and I'll be sure to do that

Liking the Kyoro-chan Land/Castelian look (:

What a sick game, man (; and nice title pun. My highscore's 55, but this is one of those games that makes you want to keep trying

Really nice (: I didn't know about the original game, so thanks for sharing the info. It reminds me of Puzzle Guzzle for the PSP. I like the character graphic, too

Thanks (:

This is a short and sweet little game (: I like it. Was it inspired at all by an old Game Maker game called Mubbly Tower?

Groovy (:

Nice (: Thank you

Creative and simple. I like it (: The art style is nice, too

Thank you very much. I'm sorry to hear that about the resolution; a similar issue happened with my PC when I used a different room size for the title screen. I am creating a new game called Bweh, using this game as a skeleton, and it will hopefully be more fun and have fewer bugs. I appreciate the feedback (:

Amazing (: This game really captures the Broughlike feel. Lots of interesting pieces involved.

This is a great game. I really like the theme (: Nice level design, too. Will there be a downloadable version?

Very interesting game mechanic (: Nicely done

The Year None Hundred is great, and this is, too. I like the protective stone that prevents fights

Excellent game. Very inspiring. Here is a work by Vincent Slow-Gogh, who once resided in the windowsill of a famous artist.


Thank you very much for the kind words (: I really liked the theme for this game jam, and I had a lot of fun creating Sub Buddy. I think it's interesting that limitations can bring out the best in our creativity. Oh, and believe it or not, the coral isn't dangerous at all; it's only there for looks and to give the illusion of movement.

Sweet, Boi (:

So smooth (: Nice randomness, too

Man, I used to play SkiFree all the time. Nice (:

Nice (: I like it

It's been a while since I've seen numbers in math (: This is a lot of fun. 

This is a great concept with a good amount of humor. I like it (:

Very cool (: The bats are pretty difficult to predict, as they should be. The music is groovy, man, and Satan was fun. Nice job!

This is a nice game. Being somewhat of  a shoot-em-up enthusiast, I found the firing mechanic pretty interesting, seeing as most games in the genre tend to give the player no negative feedback for constantly pressing the shoot button. The music is well done and fitting. Very good job with everything (: