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A member registered Oct 04, 2016 · View creator page →

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Gather 'round, everyone (: It seems that quite a few contestants may have gotten stage fright; nonetheless, let us commence with the official results of Bullet Bash.

Dance of Bullets - Bullet Bash Edition:

For challenging yet fair bullet patterns, smooth gameplay, and a nice bullet-time mechanic, I present madve2 with the "1st Place" award.

Fire Hungry:

For likeable characters and the interesting proof-of-concept (though somewhat buggy in execution) of an online/mobile bullet-hell shmup arena game, I present Infamous Flames with the "Cluttered Desk" award: that is, messy yet insightful.

There you have it, folks! Thanks for participating, and we'll see you next time.

Thank you (: I tried to give the game a home-grown atmosphere. I am impressed with your entry. The patterns become challenging but fair, and the dynamic difficulty is executed well. Also, though not a requirement, the code does seem very structured and easy to modify. I look forward to seeing where this project goes

Thank you very much (: I was thinking about also making your own bombs destroy you if you get caught in the blast, so you have to be careful where you aim

Nice (: I look forward to it.

That is an excellent suggestion that I should have considered from the beginning. It most certainly may be web-based, and I will modify the rules to reflect that. Thank you.

Thank you very much (:

Thank you for the feedback. Everything you mentioned is very helpful. I attempted to present all of the text at the beginning away from the gameplay, but I agree I could have found a better way to communicate with the player. There was something kinda fun about playing as both together and seeing what kind of masterpiece I could draw (: but yes, a one-player mode would have been nice too.

Thank you very much (: I am glad you liked it.

Wario Land 4 is one of my favorite games. The likeness is exceptionally well done (:

I dig it. Very cool slot mechanics