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Thank you (: I tried to give the game a home-grown atmosphere. I am impressed with your entry. The patterns become challenging but fair, and the dynamic difficulty is executed well. Also, though not a requirement, the code does seem very structured and easy to modify. I look forward to seeing where this project goes


Thanks, really encouraging to hear that :) Coming from "line of business development" (i.e. not the game industry), one of my defining ideas for this project was to apply a modular, component based structure to bullet hell game design (and make coming up with new patterns as easy as editing a text file, with no recompilation), so I'm especially glad that this goal seems to "come through" in the actual code structure. Thanks again for organizing this jam :)