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Pablo

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A member registered Nov 08, 2015 · View creator page →

Creator of

Recent community posts

Oh hallo!! Thank you :D

Aw thank you!!

Aw thank you! I had fun writing this one. I often want to "talk deep" but it comes out so cheesy that I just laugh at my own words lol

Heya this is done! Except it's missing music... but I can't wait to put it out there while my friends (or perhaps myself) make the soundtrack 😇

I'd like to understand what the pain points were, if you're keen to share. All I mean is that you include the source code on the release file and indicate its license. There'd be no need to manage a community or get people contributing to the code.

Oh that's a shame! I'm sorry you had a bad experience with FOSS.

Hello! This is super exciting!!! I couldn't find anywhere a mention about the license. I'd love if you gave it a permissive open-source license like MIT, or even GPL. You can still sell it btw!! It would just mean that the engine ships with its code.

Looking forward to playing around with the engine and following the progress! <3

This was a really good Bitsy! I love how I really felt like fighting even though there was no typical combat mechanics. So fun.

Also the make believe is really good! And the music doesn't have the right to slap that hard! I'm keeping the game running in the background for a while to keep banging my head haha

BTW you can prevent the dialogue starting right before the room fading by adding a {pg} before the {exit}.

Thank you so much!

And yes, good shout. Perhaps it could linger in some scenes a bit more by having a character (or a cursor) exploring them a bit before the dialogue delivery. It would have made it a bit more contemplative, which is something I'm keen on.

Will try it next time!

Hey y'all! I wanted to share the Bitsy I made for the May jam even though I finished a few days late: https://kednar.itch.io/nothingness/

I wrote a post about the mechanic of advancing room while allowing players to move anywhere here: https://kednar.itch.io/nothingness/devlog/963761/i-fell-off-my-ship-a-late-entry...

The jam submissions always inspire me but this time I finally had the energy to make something, albeit I didn't make it before the deadline.

I hope you enjoy it!

Website must not die

Oooh that's clever. Will try it at some point. Thank you! 

I missed the bitsy jam deadline and lost the momentum but you've given me a push. Thank you!

I loved the visual metaphors and the music. It conveys so much meaning. A great use of Bitsy!! Would have liked to chat at A MAZE, hopefully next year 😊

Hi folks! I'm working on a Bitsy where the character fell off their spaceship, which appears to move away into the background. I'd like players to be able to move around in any direction, and each step taken puts the ship further away.

I managed to do this with a very dumb solution, and I wanted to ask if there's a clever way.

https://kednar.itch.io/i-fell-off-my-ship

As you see in the video linked below, the spaceship appears to move away by changing rooms. The dumb part is that I used one-way-exits to move to the next room, and since I want players to move in any direction while the room changes, I had to add a ton of exits. This took time and my dignity.

https://drive.google.com/file/d/1UI8tiCEbZUmznuHsgoHUrMt44sTnkabZ/view?usp=shari...

Another way I tried is to use the edit-room-from-dialog hack to erase and draw the ship sprites when the player picks up an item around them, instead of changing rooms. I used the same hack to draw this item everywhere with "drawAll", to allow players to move in any direction. However, this method is cumbersome as I cannot preview the results in the editor.

The best idea I had was to change room when players pick up an item that's around them (using the aforementioned hack to draw it everywhere). However, changing room from the item dialog requires specific coordinates where the avatar will be put, and we want the avatar to stay where it was when it moved and picked up the item.

So here's the rub: I want the player avatar to stay in the same location where they picked up the item that takes them to another room (the location of the item is not known as it's instanced everywhere). Basically, I need to have the exit from dialog act as a proper one-way-exit.

Something like:

{exit "0" player.x player,y}

Alternatively, do you have a different solution in mind for what I'm trying to do?

Thanks so much!

Aww this is great! I loved the tone, a bit serious, a bit fun.

Hello folks! My name's Pablo. I'm a game artist and animator at Media Molecule. I love losing myself to Bitsy and how much you can say with so little!

eat the rich

workers

This was so nice haha 🐍❤️

Class war

I'd also like to use transparent sprites with Bitsy Color+, it's a mystery that it works on the editor but not after export.

Also is there any way we could support this project?

Hell yes

+1 to having more than Twitter links.

Maybe we could have custom fields so we specify if they're from hellbird, masto or whatever?

Beautifully meaningful

AAAAA This is so perfect!! Thanks so much 😍

It's so much fun and it cracks me up every time. Love the revolutionary twist!! And it brought a lot of memories of a past time when we lived together! <3

🥚🐣🐤🐔 ★


This is so cool David <3

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🦩🦩🦩🦩🦩🦩

Think of the Penguins! 🐧🐧🐧🐧🐧

🐧❤️ Thank you ❤️🐧

Yayy! Finally :D

🐧 Linux version pleasee 🐧

🐧🐧🐧🐧🐧🐧🐧🐧🐧🐧🐧

I'd love to support this game's Linux version!

Beautiful! You know we penguins are always happy to test and report bugs :)

Are you guys planning a Linux version? Please please please? :3

Let me know if I can be of any help testing.

I'd love to play this game! Is there a chance you'll make a Linux version please for me yes?

Ǝ S ∀ Ǝ ⅂ Ԁ     ᴎ O I S ᴚ Ǝ ᴧ    X ∩ ᴎ I ⅂

Because penguins also want to play! :3