Hi, sorry for reviving this old post, just wanted to update in case anyone else had this issue, but I got the solution from reading one of the dev's responses, the issue was that "Remember Read Position" was actually unchecked, and checking the box solved the issue for me.
As for the outline issue, I solved it by using a different material for the outline. Thanks for the dev for helping me solve this.
Kazzter
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Thanks for the reply!
I also got a similar issue (didn't want to do a double-post for it) but on the regular Overlay Canvas. Sometimes the dropshadow overlays with the regular text, and one kinda masks the other, and the text looks glitchy.
This is what happens on the Game View. On the screenshot below is the Game View, so what it should look like:
(Note that it doesn't happen every single time)
Game View:
Scene View:
As for the patch, I've sent an e-mail to the address on your website as well if you want to send it.
When I try to use outline or dropshadow on a World Space canvas, the outline/dropshadow glitches and makes the text extremely large. Reducing the outline width reduces the text size but makes the outline disappear.
Using a non-ultra shader yields similar results. My Unity version is 2022.3.45f1. Using an Overlay Canvas works normally, but I need a World Canvas for my purposes.
Hi, I'm having the two following issues with SuperTextMesh:
1. I have a dialogue box using YarnSpinner and SuperTextMesh together that stays in the same place in the world when the camera moves. However, when I move the camera every so slightly, and the dialogue box moves, the text is redrawn. The same thing doesn't happen when I use TextMeshPro, however.
Is there a way to not have the text be redrawn every time the camera moves? Here's some footage of the issue:
2. When I use outlines in the UI, it has a bunch of strange glitches all around it. It doesn't happen every time the text is drawn, but it is present on both editor and build.
Here's how the text is configured:
It's one of the cutest games i've seen today! Really good job!
I tried playing without looking at the description and it took a while for me to realize it's a multiplayer game xD
The gameplay is very simple and straightforward, the graphics are super nice, and the music is my jam (get it, jam).
Overall, well done!