Late to the update but looks awesome!
Kaydoven
Creator of
Recent community posts
Nice! Hearing that the reactor isn't going to be continued is good as I have only played with it on as that seemed to be the 'original' way to play but I have enjoyed the game play more without it, and boy the unlock system and menu's are all over the place. That's every one except the energy transfer, doesn't take my monkey brain long to understand that.
I had a few friends come around yesterday to have a few goes on the Quest as they haven’t used it before. We played a lot of the big oculus store games, beatsaber, Vader immortal etc and some side quest games.
The overall voice from all of them was that they absolutely loved Tea for God and it’s gameplay. Even over the other big oculus games. We’ll all be keeping the development of TfG close!
Awesome, so cool to read about the way you are working around this problem. Tbh, as a quest player I've never fully realised any lag in tea for gods. With the only exceptions being the summary menu after completing a level and the hand tracking, but I'd just assume that just to be a problem with Oculus' integration.
Holy shit this is amazing. I'm no game designer by a long run but Tea for God is brimming with depth in its game-play, I Loved just finding weird little creatures and the finding out, if held in the right way, it was a shield! or another that once armed became a bomb!
There is so much that is left to the mind to figure out, I went into Tea for God without reading the story in the description and boy have I enjoyed myself trying to figure out who I am, where I am, HOW I am and the lore that reeks out from the areas and places you see.
Basically - amazing game, 5/5 and looking forward to following and seeing more inn development.