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Awesome, so cool to read about the way you are working around this problem. Tbh, as a quest player I've never fully realised any lag in tea for gods. With the only exceptions being the summary menu after completing a level and the hand tracking, but I'd just assume that just to be a problem with Oculus' integration.

(+1)

The framerate used to drop a lot. Now it's better but the game still runs at 90% of rendering size, I'd like to improve that too.

Menus will be changed in a few updates when I start changing the gameplay.