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Holy shit this is amazing. I'm no game designer by a long run but Tea for God is brimming with depth in its game-play, I Loved just finding weird little creatures and the finding out, if held in the right way, it was a shield! or another that once armed became a bomb!

There is so much that is left to the mind to figure out, I went into Tea for God without reading the story in the description and boy have I enjoyed myself trying to figure out who I am, where I am, HOW I am and the lore that reeks out from the areas and places you see.

Basically - amazing game, 5/5 and looking forward to following and seeing more inn development.

Thanks :)

I will be trying to change a lot soon as the gameplay stuff I added started to cannibalise other things. Long-term it was more worthy to not use found objects as you could grind and -- grind is something I wanted to avoid in my games. The gameplay is going to get simplified to focus more on variety of found objects than unlocking stuff.

Also, the story is going to be told in a much straight-forward way (it isn't told now in any way, mind that). I'd like to make a game which has a feeling of the mystery and there's barely any word driven narration there, but not this one.