Thanks :)
I will be trying to change a lot soon as the gameplay stuff I added started to cannibalise other things. Long-term it was more worthy to not use found objects as you could grind and -- grind is something I wanted to avoid in my games. The gameplay is going to get simplified to focus more on variety of found objects than unlocking stuff.
Also, the story is going to be told in a much straight-forward way (it isn't told now in any way, mind that). I'd like to make a game which has a feeling of the mystery and there's barely any word driven narration there, but not this one.