I really liked this game. The graphics are quite good, there are parts where you get a scare, the darkness and having to complete tasks under pressure. Very good design choices to create a horror game, great work!
KarolFrame
Creator of
Recent community posts
The battery mechanic is intentional; you’re supposed to manage the battery level until the end of the game, which means you’ll have to navigate through some areas in the dark. I’ll check the raycast for the enemies. It shouldn’t be detecting the walls, so the issue must be something else—I’ll look into it. Thank you very much for your feedback and for playing.
Thank you very much for your kind words. My goal in design was to create an experience that didn’t seem too complicated for the player, as the darkness seemed sufficient. Ultimately, the right approach is for the player to have fun, not to get frustrated. I’m very glad you enjoyed the game. I highly value your feedback. Thank you so much ❤️
For the light issue, it’s intended that you don’t use it all the time so you can manage it, and you find batteries around the map to recover it. But I’ll look into it so it’s not so frustrating. Finding a way to know if the light is hitting is a great idea, I’ll think of something :)
Thank you very much for your feedback, believe me, I’ll take it into account.