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A member registered Nov 15, 2017 · View creator page →

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Hey! I really like the look of the planets, can you contact me on discord? I would like to ask you something. KarMa#3935

This is a very early prototype of a game I made to plant trees. TeamTrees is trying to plant   20 million    trees before   2020    and I thought I'd make a game regarding this event.

Let me know if there is anything you would like to be added in the comments, donations are always welcome to help me develop this game, but     MOST IMPORTANTLY don't forget to donate to   #TeamTrees    to    SAVE THE WORLD!!!


The  goal is to release a full build for the game before 2020:

What is Smash & Dash?

Smash & Dash is a fighting, local/online multiplayer game. It is meant to have wonky mechanics. It is 100% FREE for anybody who wishes to play.

When will Smash & Dash be playable

You can’t play the game now since it is still in his prototype phase, it will most likely be playable in a month or so.

Why was Smash & Dash made?

Smash & Dash is a game made by students who are in their first year of studying game development. We are given 10 weeks to make the game.

What PC Specifications do I need?

You’ll need at least:

  • CPU: Intel i5 1.8 Ghz or equivalent
  • RAM: 4GB or better
  • OS: Windows 7 / 8 / 10 or equivalent
  • VIDEO CARD: NVIDIA GeForce GTX 960 or better or equivalent.

I just released a new game called "Zombies vs Outlaws"
It's a game I had to make for school and I think it turned out great and wanted to share it with everyone on itch.

It would definitely help alot if you could find some bugs, we have a discord server: , feel free to join or recommend it to other, would help the team out ALOT.

Our intention for the coins was to have an in-game currency that you can buy let's say Ships for example, the coin itself isn't the final art we will use for the coin.


We have heard alot of feedback on the timer from and from our testers, we are going to look into this and see with what solution we come up with.


We totally understand, the game is not near to being hard, or with increasing difficulty,  nor finished. As you might noticed there was a Lava planet with some obstacles on it, our artist is working hard on making the obstacles for the other planets, it's definitely not an easy task.

Artistic Theme

Thanks alot, and we are in consideration on reworking the planets and actually making them round planets. We have worked with it because we thought it fit the title of the game, but we have heard negative feedback on the pixelated planets so there might be a rework on that.


As for the gamemodes, we have also thought about adding different gamemodes but thats our last concern at the moment, we are working with full focus and improving the game. All the feedback that we got right now is helping alot!

We won't take your critisim too harshly, we love every single feedback , it helps to improve the game.

And with this whole message of yours you helped out alot!

Kind Regards,
The Pixel Planets Team

(1 edit)

Keep in mind the game is still in beta, as of for the difficulty, we are working on making it a bit more interesting. Keep an eye out on this page.

Kind Regards,
The Pixel Planets Team

(1 edit)

Main Menu

I left a bit of chromatic aberration left, it's not as heavy as it was before.

Our artist is working on the highlighted buttons, bare with us!

Yes, that's right, they don't serve any purpose at the moment, so I disabled it for the time being :(


The checkboxes are not backward, they're supposed to be mute buttons :0

The Gameplay

By the feedback give, we have considered using the 'down arrow', which will make you go down faster :D

About the timer... we will have to think about it, but thanks a lot for the mention.

The Art

That's how we came on the name! It's because they have a resolution of 128x128, we could have it remade, depends on how many people would like the planet to be round.

Thank you a lot for the really awesome feedback, you made the game a bit better today, you should feel great about yourself

Kind Regards,
The Pixel Planets Team

I already fixed this, it's where butler stores the API Key, the old one was still in there