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Dylan "Kappi" H.

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A member registered Aug 16, 2020 · View creator page →

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Thanks for the reply! Didn't know there was a Poom discord - I will happily move this over to there to keep from cluttering your comments.! XD

(8 edits)

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The comment you are about to read is VERY long and contains (terrible) Python code. Read at your own discretion!

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Ok, now I'm getting an error when compiling the sample
Poom cart from the Poom SDK... 

In order to do anything in Python to even install the tool chain or use any tool, using a virtual environment was REQUIRED, not optional, because if I didn't, it would scream at me about it being a regulated environment, or something.

This is the python script I used, that I hastily modified for Ubuntu Linux. "REDACTED" is my linux username, which is nobody's business! :) 

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cd poom-sdk-master

python3 -m wad_reader --pico-home home/REDACTED/.lexaloffle/pico-8 --carts-path carts --mod-name poom --map E1M1

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- it's giving me this error: (this error begins when the compiler starts reading the map e1m1:)

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Traceback (most recent call last):

  File "<frozen runpy>", line 198, in _run_module_as_main

  File "<frozen runpy>", line 88, in _run_code

  File "/home/REDACTED/poom-sdk-master/sandbox/lib/python3.12/site-packages/wad_reader.py", line 1331, in <module>

    main()

  File "/home/REDACTED/poom-sdk-master/sandbox/lib/python3.12/site-packages/wad_reader.py", line 1327, in main

    pack_archive(args.pico_home, args.carts_path, os.path.curdir, args.mod_name, args.map, compress=args.compress or args.compress_more, release=args.release, skybox=args.sky, dump_sprites=args.dump_sprites, compress_more=args.compress_more)

  File "/home/REDACTED/poom-sdk-master/sandbox/lib/python3.12/site-packages/wad_reader.py", line 1092, in pack_archive

    textures = reader.read(active_textures)

               ^^^^^^^^^^^^^^^^^^^^^^^^^^^^

  File "/home/REDACTED/poom-sdk-master/sandbox/lib/python3.12/site-packages/textures_reader.py", line 88, in read

    image_data = self.stream.read(texture_name)

                 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

  File "/home/REDACTED/poom-sdk-master/sandbox/lib/python3.12/site-packages/file_stream.py", line 18, in read

    filename = os.path.join(self.root, self.dir[name])

                                       ~~~~~~~~^^^^^^

KeyError: 'graphics/tiles.png'

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it seems to be having trouble with tiles.png. with what, I don't know. I'm not very good at Python script.

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We really could use an updated README for the SDK with updated Windows, Linux AND MacOS instructions. XD

Even when editing the code to work on Linux, it does not work out of the box when following the current instructions.

There is also an issue posted on the github about the level design tutorial in the README producing an invalid map, because simple boxed rooms aren't supported. I wouldn't know, I haven't been able to use the SDK on my machine yet! XD

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(1 edit)

I think I'm figuring it out. Apparently I was supposed to download the ZIP of the master repo because the latest version on the releases page is apparently not current because that uses mod_reader3.8 while the master repo uses 4.0... I don't know why that is the case but apparently when I go to verify that wad_reader is installed, the output now exhibits the correct behavior instead of giving me a huge error message.

(3 edits)

If you're wondering, I was thinking of trying to remake my delisted and never finished Cybernetta game in the Poom engine, with graphics and sounds made by myself. I no longer use Windows because one day, after a Windows Update gone wrong, Windows started throwing constant BSOD errors in my face, and a fresh install was not happening because the BSOD errors would just not stop, and any solutions I found online for the specific BSOD error weren't working so I was like, screw it, this laptop is now a dedicated Linux machine! Fortunately, Ubuntu is much faster than Windows, and games run LOADS better on Ubuntu with Mesa Graphics and my integrated Intel chipset, so I may never want to go back. Unfortunately, learning a new OS is very daunting. Funnily enough, the BSOD errors started happening while I was playing Minecraft, so you could say Minecraft killed my Windows install! Typical Microsoft. Also, give the Poom team my regards, Poom is hecka impressive, considering the limitations of the Pico-8!

How do you install the Poom SDK on Ubuntu? the intructions on the Github are for Windows and last night I was banging my head trying to get the SDK and tools installed and working on my Ubuntu Linux machine and then I just gave up. Any help would be appreciated, I donated by the way. :)

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Cybernetta Prototype - Graphics Update!

SUMMARY:

Cybernetta is a Family Friendly First Person Shooter in development for Windows! It is currently in prototype stage, and just got a graphics overhaul! (You don't wanna know what it looked like before...)

Inspired by games like Chex Quest and Wolfenstein 3D, this game is being worked on in Easy FPS Editor Lite, and also uses Void1Gaming's FREE EDM Music Pack, which can also be found on itch.io! (Full credits including links to their socials on the game page)

Cybernetta is on a mission to stop the evil Cyber Terrorist Group known as SEED! They have injected malicious code into CYBERNET, and their leader has beamed into Central Control and locked himself in with Mother Brain - Cybernetta's own mother - to make some... "changes".

It's up to Cybernetta to beam those SEED to Quarantine HQ, with support from General Nebula of Q'HQ! With her help and supplies, finding Central Control will be a snap! Fast Paced action and Tight Controls make zapping SEED a breeze! The EDM Soundtrack from Void1Gaming will have your head boppin' and your toes tappin' as you send the SEED to kingdom come!

With colorful retro graphics and satisfying sound effects, you can immerse yourself in its nostalgic world!

"Into the 'Net You Go!"

LINKS:  Cybernetta (2024 Game) Prototype - Graphics Update! by Dylan "Kappi" H. (itch.io)

I hope you enjoy this cleaned up model! I'm very proud of how it turned out! Please write and provide your feedback in the comments!