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KannonBlitz85

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A member registered Feb 17, 2024 · View creator page →

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amiga port when

I plan to use the ball for the bottom, is there any way to make it so when both money bags (missiles) are collected the score increases when they get to the bottom? Here's most of the scripts I have for reference 

Is there a way to hide them until both bags are brought to the bottom (the ball)?

Will you put out an update at some point to add a feature for more items?

Is there a way to make multiple but limit how many you can pick up? e.g. in the original arcade game there were 8 money bags but you could only pick up 2 at a time iirc

At some point probably.

Do you know if there's a way to do items that are seperate from the playfield that you pick up? Here's my project for reference

Should probably set up one at some point so questions don't always have to be asked here.

Also, do you have a Discord server for this? I think it'd be more convenient to ask for help there than clogging up the comments.

Thanks!

Also a way to make the enemy move slower?

Good to know! Hope it comes soon as I'd love to play this on real hardware when I get an actual 2600 but I'm from the UK which uses PAL. Is there a way to make the game start when you hit Game Reset?

(1 edit)

And I'm talking making it move with collisions at random wether it be X or Y. The player can be constantly moving, I just wanna make the up and down random.

Is there a way to make the screen PAL and code the AI?

Would I be able to get it? My name on Discord is kannonblitz85