Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

KamoStomp

16
Posts
A member registered Mar 30, 2022 · View creator page →

Creator of

Recent community posts

Nice game, although I have an ultrawide monitor and the UI didn't work correctly on it. Fitting music, nice UI animations and nice level design. One of the best games I've played so far on this game jam. Would love to try again with UI fixed.

Nice idea, at first I was a bit lost but then I read in the comments that those pictures on the walls were actually buttons. For me the performance was a bit problematic but it was fun playing nevertheless. Lots of potential here!

Nice feel and awesome music, even though there is a time limit it feels relaxing

Amazing game, couldn't stop playing. Very good level design, the assets used including the relaxing music and nice sounds. Fits the theme perfectly!

Very nice level design and it clearly shows there was a lot of thought and time put into it :) Music although it was very nice listening to it gave me more of a Giana Sisters vibe instead of a dungeon-ish one. All in all a really good idea and realization! :) Thank you for this experience :)

Very nice feel, I went through it twice because it was so fun! Thank you for this :) Also nice seeing another UE dev :) I too went with blueprints as they are faster to prototype although it can get messy + it is easier to rename the project (for the build .exe) when you have 0 time at the end of the jam :D

Hi MadnessBuccaneer, thank you for the feedback. I've uploaded a fix for the customizable mouse sensitivity if that helps. Otherwise I agree that it is more "hardcorish" (by design). It is doable, however it might take a lot of tries and movement. We first thought of the 3HP system, although we've opted for the instagib vibe

(1 edit)

Chefs run

Hi Petraefa, thank you for playing. We are sorry to hear that our game can’t be enjoyed properly by you. Yeah, it was made with UE5. If we’ve had more time we would be able to optimize it more, but due to the game jam time constraints thats all we could do for now. We are happy to hear that you’ve enjoyed what you could play!

Thank you for playing our game! Copied the reply to the same problem: "The trap is in the basement (need to go outside of the house and the entrance is on the back side of the house) and leaning on the right wall there is a trap. We should've made it with a material that is better to see, sorry about that!"

I hope it helps!

Thank you very much! We will do better on the sensitivity part in the future!

Thank you for playing our game, the trap is in the basement (need to go outside of the house and the entrance is on the back side of the house) and leaning on the right wall there is a trap. We should've made it with a material that is better to see, sorry about that!

Thank you for playing (or at least trying to) and giving precious feedback! We are very sorry to hear about technical problems. We were trying Unity features which were supposed to make the game faster but in the end created technical problems instead. We will have an eye open for these in the future. We should've probably halved the size of content in the first place. However once we've had the idea in our heads we wanted to achieve it in any possible way. Thanks again for the feedback!

If you like, you can check if TheCurseOfTheLycan-FixedShooting.zip fixes the shooting problem for you. A few people told us that this does the job.

Thank you for the comment! The game is made to auto-equip whatever is needed in the story to progress. If while having the gun and pressing the left mouse button the gun didn't shoot it seems that you experienced a bug. We are sorry it didn't work as expected. We agree that putting controls in the menu would help a lot. Thanks again!

Thank you for the feedback! We are sorry for the poorer experience because of lacking performance, we do 100% agree with you.