I understand and I suppose you can play it like that. Of course this is not the way it was intended and doesn't take away the concept behind the game. How did you enjoy it when you try to play it the way it was intended?
kalzme
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A member registered Oct 23, 2013 · View creator page →
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https://itch.io/jam/mini-jam-130-lunar/rate/2020807
I'll try to give feedback & rate yours tomorrow
Thanks a lot for the feedback.
If you're fighting for the ball like that you could consider giving up the possession for a little while, maybe grab a powerup, to get a better angle and to gain possession again. You can also use the dodge to box the enemy away from the ball and use the entire field to run away with the ball.
Wonderful game!
Loved the attention to detail like the time sfx changing pitch.
The levels design was also really good!
A few thoughts:
- The controls are a bit floaty, especially if you're not snapping to the grid it was very frustrating to fall off because of the 'slide'
- It was pretty frustrating to have to restart the whole level. The shrines that reset the timer could be used as checkpoints?
Starts off quite slowly but the difficulty ramps up pretty quickly.
A few suggestions:
- Make the enemies with more health bigger than the small enemies
- Make enemies it more clear when an enemy is fully dead
- Would be nice to see the laser cooldown close to where I'm shooting, so I can think better about when to shoot. Now I have to look in the top left corner, diverting my eyes from where I want to shoot
- Make the difficulty go up small steps at a time
- Make it more clear that I can purchase upgrades, didn't realize this until a few plays in
Overall, a nice game!