Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

kalzme

53
Posts
4
Followers
1
Following
A member registered Oct 23, 2013 · View creator page →

Creator of

Recent community posts

I understand and I suppose you can play it like that. Of course this is not the way it was intended and doesn't take away the concept behind the game. How did you enjoy it when you try to play it the way it was intended?

Thank you!

Wow thanks a lot! <3

Thanks a lot!

Thanks for your kind words!

here's mine: https://itch.io/jam/mini-jam-130-lunar/rate/2020807

https://itch.io/jam/mini-jam-130-lunar/rate/2020807

I'll try to give feedback & rate yours tomorrow

Thanks a lot for the feedback.

If you're fighting for the ball like that you could consider giving up the possession for a little while, maybe grab a powerup, to get a better angle and to gain possession again. You can also use the dodge to box the enemy away from the ball and use the entire field to run away with the ball.

I liked that in the beginning it explains what to do. However, after that I didn't really know what I was crafting and equipping and it also didn't seem to make a difference in gameplay or visuals.

Overall, nice game!

Thanks a lot! Loved your game as well <3

The game is pretty fun but quite complicated. Perhaps the powers could be introduced one by one in the game?

Beautiful game!

Loved the intro and the level design.

It's pretty easy to beat but well polished and interesting enough, nice game!

Congrats, you made a nice game!

The core gameplay loop is straight forward but yet challenging.

I would experiment with not having the controls reversed when changing into a wolf.

Wonderful game!

Loved the attention to detail like the time sfx changing pitch.
The levels design was also really good!

A few thoughts:

  • The controls are a bit floaty, especially if you're not snapping to the grid it was very frustrating to fall off because of the 'slide'
  • It was pretty frustrating to have to restart the whole level. The shrines that reset the timer could be used as checkpoints?

Thanks for playing!

Loved watching you play and react to it!
Thanks for the great review

Thanks!

Thanks for playing and the great suggestions!

Unique concept.

I liked the slashing animation & gameplay loop, well done!

Awesome, thank you for the review. 

Could you explain what happened with the fullscreen issue? Perhaps I could solve it in future versions. 

Thank you!

The tutorial was great and the platforming as well.
I couldn't get past a specific part which made me quit but I think the game itself is pretty good!

Fun little game.

Interesting take on the 10 seconds limitation.
A suggestion would be to make you fall faster if you don't use the boost. Currently you're just dodging the asteroids and don't really need to use the boost all that much.

Also, I couldn't get the laser to turn on for some reason :/ 

Not the most revolutionary idea but a well made game, congrats!

(1 edit)

In the beginning I didn't really know what I was doing, however the concept is quite interesting.

Instructions could be clearer but I liked the game.

FYI is the name of the game a reference to Rick & Morty? 

Wow! I appreciate the compliments! <3

Good find on te bug, I'll have a look at it.

Sadly I can't seem to download it.
My virus detection is saying it's malware

Thank you for the kind words!

I'll make sure to play and rate yours! <3

I enjoyed game and thought the level design was quite good.
I wasn't always sure what could hurt me though.

Great game :)

I like the levels you created: they are challenging but not too hard.

The controls feel a bit clunky sometimes.

Overall, a nice game.

Aha, I understand now!
That was not clear to me, sorry!

(1 edit)

In my browser one of the obstacles looks like this (see img)
I'm having a hard time seeing when I can pass through it and when I can't.


Lovely vibe! Beautiful art and music.
The game is pretty simple, as it is meant to be.

Would have loved to be able to skip the "cutscenes" and see how much time I have left to find the item the bunny wants. 

Loved the graphics and the attention to detail (small screenshakes, customization options, ...)
The ball takes quite long to traverse the field so getting the powerups within the 10 seconds is pretty hard sometimes.

Simple concept, nice game!
It's pretty difficult but this made me want to try again and again.

One suggestion: it's pretty difficult (for me at least) to see when I can't touch the "beam".

Starts off quite slowly but the difficulty ramps up pretty quickly.

A few suggestions:

  • Make the enemies with more health bigger than the small enemies
  • Make enemies it more clear when an enemy is fully dead
  • Would be nice to see the laser cooldown close to where I'm shooting, so I can think better about when to shoot. Now I have to look in the top left corner, diverting my eyes from where I want to shoot
  • Make the difficulty go up small steps at a time
  • Make it more clear that I can purchase upgrades, didn't realize this until a few plays in

Overall, a nice game!

I liked the concept: breaking down your walls to build a better castle but by doing so opening faster routes for the enemy to reach your castle.

Once I figured out how it worked though it was pretty easy to beat.
The art looks great by the way!

Great game, enjoyed it a lot!