J'aime bien le concept mais c'est dur, je réussi toujours qu'à 5% et j'arrive pas à aller en Italie x)
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Très cool, bon concept pour une jam, bien réalisé, et le fait qu'on comprenne que petit à petit ce qu'il faut faire tout seul. J'avais encore du mal quand le jeu a cessé de marcher et je ne pouvais pas passer au jour suivant! J'aime aussi les choix graphiques, très pertinents pour le format du jeu avec son thème.
Hey there! Thanks for your comment :)
Yeah we know we twisted a lot the Japanese mythology to create our own fun storytelling using it as a basis. We know this won't be liked by everyone but we hope they can enjoy the game nonetheless. It's more about the gameplay than the story.
We're glad you enjoy the game.
After 4 years we finally released our plug'n play samurai fighting game where one hit means death.
" One slash, one death "
Sclash is a plug’n-play samurai fighting game full of tension where one hit means death.
Play as an experimented samurai with easy-to-execute actions for everyone. Breathe and take time to anticipate your next moves and your enemy’s ones in large maps. Manage well your stamina to land a deadly hit to your opponent and win the round.
The fight starts as soon as you click play, how much faster can it get?
With the stamina mechanic, fights are paced like solemn samurai duels where you have the time & space to think of your next actions
Feel the pressure rising with each move in tense one-hit battles set in gorgeous hand-drawn environments where every slash counts.
With just 3 buttons and no combos, anyone can learn how to play Sclash in 5 minutes (or less)
Join our Discord server to participate in playtests, events, submit ideas, follow the making, report bugs, or just talk with the devs and the community!
Man as the developer of the OHKO fighting game Sclash how am I only finding out about this game now? It's really cool congrats, I like the animations & mechanics, I think you did better than us lol.
This is extremely polished, juicy and fun for a jam gam wow, beautiful art, loved the grass, textures, trees, flowers, you really master your craft! The combat is hard but as long as the guardian doesn't spam the projectiles it's easy to spam dash & attack to destroy its health bar
L'ambiance et les visuels sont très réussis! J'aime bien l'idée et c'est plutôt bien exécuté, mais je trouve que le format vertical de l'écran ne permet pas de s'en servir au mieux, vu que c'est assez serré au final ça passe en bourrinant on fini par se retrouver dans le courant ascendant ^^
Bien joué !
Nice little game!
I like parkour games, this one looks good, with a nice mechanic, however, I think the character is ways too frustrating to control, it feels so heavy with too smooth movements, more air control would be welcome. I often feel like I don't quite control my character. Also sometimes the character stops the wall run for no reason I don't quite understand how that works.
I would also say the transition between the worlds needs a little visual and sound effect, it's very rough like this even if the second world looks nice in itself.
Also, why use two mouse buttons? You could map the swap to the left click because currently it's very frustrating to remember to hit the right mouse button to come back to the main world, I often click the wrong one, having just one button would be far easier.
Also, it's a little annoying how the music restarts after you die, I'm pretty sure it's easy to prevent this.
I did 201.08
With a few tweaks, this could easily be a good game!
Thanks for your feedback! We're trying to improve step by step the combat system, I think it's more interesting against an actual player rather than an AI, especially since he haven't integrated a good AI yet ^^