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Kabloosh

12
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1
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A member registered Jun 01, 2017 · View creator page →

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Recent community posts

Wow, the music goes hard for this game! Probably the best I've heard so far in the jam. For some feedback, I think there was too much reading at the tutorial, and some of the messages could've been saved for later after the first race. It took me some time to realize that I needed to breed the bunnies because some of them "retired," which explains why I kept loosing due to the ineligible bunnies. But overall, really great game!

This is a great game that deserves more attention in this jam! I loved the music and the level design with the flipping or falling through was great! The spikes had a hit box that was more unforgiving when you're falling along the walls, so that was a bit challenging. Excellent work!

The art style is amazing, especially whoever did the background desk art! I think the main problem is the gameplay itself. The cat was way too floaty and hard to control as a platformer. It appears that the left "ctrl" button doesn't work, but only the right. It was hard to figure out how to move the platforms, and it looks like you can just select one and then take yourself to the end of the game. Perhaps limiting the direction that these blocks can go will make it more challenging. 

This was a neat recreation of the old windows OS system with the game and everything!

This is such a creative and fun game to try out!

It seems like the game is bugged. I've looked in the comments and found that I can load levels, but I can't seem to load them. Oh well, the artwork is great though!

I recreated this game for the GMTK 2025 jam, so go check it out! 

This was a cute rhythm game! It was pretty difficult trying to match my button pressing with the rhythm. I don't know if it's just me, but it seems like there's a slight disconnect when trying to press the buttons on the beat. Then again, I'm not the absolute best at rhythm games. Great work though!

This is a cool idea and it was fun to play. It was hard controlling the ship though, or at least from the start, and it was pretty hard, but good work guys!

I like the idea and artwork for this game. The main issue is the 4th day when the quota Spikes up the requirement a lot and there aren't enough Stations/People to ever meet it, making it impossible to complete it. The first day provides a nice little puzzle start, but then the next two days involve me not needing to change that much while having plentiful rails to build. Overall, some balancing fixes are needed for the game, but good work on this.

The visuals in this game are amazing with it's 3D and 2D look.

The gameplay is neat, but the controls can be wonky sometimes. I could only jump 1/3 times since it feels like the player is stuck to the ground, so I'd recommend cutting off any time to get the player straight to jumping. I also recommend switching the mouse controls where the left button is to grapple and the right button is to throw since it feels more natural.

Other than that, this was a really polished-looking game.

This was my first entry to the Black & White Jam. I skipped to within the last 48 hours since Ludum Dare 50 was happening.  At first I just saw the black and white theme idea, so I would make this detective 2d-puzzle platformer I thought would be cool. However, I had the prototype done, and with about 24 hours left, I found out there was a theme: looping. So I had to scrap that idea and within 24 hours, I was able to make a 2d puzzle platformer where you "pause" a clone of your self and use that as a platform.

The game is called "Playback", and you can play it here: https://kabloosh.itch.io/playback