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I like the idea and artwork for this game. The main issue is the 4th day when the quota Spikes up the requirement a lot and there aren't enough Stations/People to ever meet it, making it impossible to complete it. The first day provides a nice little puzzle start, but then the next two days involve me not needing to change that much while having plentiful rails to build. Overall, some balancing fixes are needed for the game, but good work on this.

I agree, thank you for feedback!