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justking14

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A member registered Dec 03, 2016 · View creator page →

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Haha well, he is the Hero and you're just a lowly villager so I wanted it to be more about wearing him down than actually overpowering him, though I did my best to balance things so it wouldn't take forever to bring him down 

The original plan was to have multiple levels with the Hero getting stronger and having a bigger party each time, but I didn't pace myself well.  Hopefully I can implement some of that advice next time

Weird.  I didn't experience that myself, but this was a quick project while dealing with some other work, so I might've missed something.  I'll take another look.  Thx for the warning

There wasn't a lot of deep thought into that.  Up until the last hour, it just said "points" but changing it to "bacon bits" made me laugh.  It's certainly a bit dark but in a more humorous absurd way then slaughtering baby pigs

Thanks.  I appreciate that.

...games are supposed to have stories?

The map is completely random each time so there are issues with how things line up sometimes.  If I'd had more time I might've added in a check to ensure that resources weren't being packed too close together, though I might argue that there's an interesting risk/reward mechanic in going after a resource without knowing if you can actually reach it.


As for the delay in getting resources, the resources aren't actually counted until the villagers bring them back to town, so that's why there's a time gap.  In retrospect, that might be something to change

Interesting.  I didn't notice that on my computer, but it makes sense.  I have a lot of elements moving at once and did not put a lot of focus on optimization so i should have expected some lag. 

Sorry about that

Haha glad you liked it.  It was a project for class 

Javascript....I was experimenting with a particle effect system