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Jupiter Lighthouse

A member registered Apr 19, 2015 · View creator page →


Recent community posts

Programmer here - could you e-mail me at 'dev at jupiterlighthouse dot com'. I'll need to know:
Controller Used
Version of game (latest?)
As much detail as you're willing to give of the bugs in question, including how to recreate. If you're able to get images or even vids that'd be amazingly helpful.

That's a weird bug, I'll pass it on right now. Thanks for letting us know!

Ack! God no. This just means the update after this one will the be the last feature update for chapter 1.

We're definitely making more!

can do, ill be home from holiday this weekend when i plan to build a new version with some bug fixes. Ill be sure to make a 64 build.

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Added a .zip above, enjoy!

Down the line, maybe!

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I just finished your review. It was excellent. Thank you for playing and for taking the time to write it! We're taking many notes for the next episode (and future fixings of this one) -- so every bit helps. Stoked you enjoyed it!

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Artist here - thanks a lot! Unity gets a bad rap because of how many people use ONLY out-of-the-box visual features. But you can make just about any engine look any way you like if you just climb up under the hood for a bit.  

That being said, this look took a long time under the hood.

Linux build is now available.

Yes, it was done with Unity.

Unity 5.6.3f1 to be exact.

Thanks, Workster! We hope so too ;D

Last release v1.0.014 has checkpoints between each major section.
Adding 2 more checkpoints to the game now.
Episode 2 will introduce a more robust saving feature.

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Awesome! Thanks for the kind words, it means a lot to us.

That downstairs area can be a real pain in the ass, as there is no save until the [REDACTED]. We'll be updating the save system soon in a few important ways. Can't promise it'll make the enemies any easier though!

This week I'm working on OSX & Linux versions.

Just need to set up test environments.