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Junferno

22
Posts
12
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4
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A member registered Mar 13, 2022 · View creator page →

Creator of

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Nice execution of a simple mechanic! A sort-of mini-golf and cut-the-rope sort of game that I could imagine playing for many more levels.

So true. I even took some inspiration from Saiki K for the writing of this game. First Saiki-type racer one might say. Can't wait to hear your thoughts/feedback as a Saiki pysche!

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Hello! The easiest way to run an itch build on macOS is to install it from the itch app: https://itch.io/app

Sorry for the hassle! In the future I'll  be sure to make a web build.

Hope you enjoy the game! I'm excited to hear what you think!

Soooooo cute!

Sick sound design. Got a lot easier once I realized there was a laser. I liked making the rocks die.

Super scary work with the sound design and environment! Other than the points I've already seen everywhere else in the comments, the game makes me wish that the camera was just a bit farther back or had a wider angle so that I could better appreciate the depth and "foreverness" of the darkness surrounding me. Overall my jeebies are heebied.

The picture-book-style environment with the Western soundtrack is very pretty. If you don't mind a bit of constructive criticism, I think I would add some crosshairs to make it clearer where I am shooting. I also found myself simply not paying much attention to the dialogue because the shooting required more attention. I think rather than making the dating element separate from the shooting element as a much simpler mechanic, having it closer to the shooting (e.g. have the robots be in the scene following you, maybe the knight one likes watching you shoot and the feathery one doesn't, etc.) would tie it up closer together. Oh yes, I also love the enemy animation! Very swanky cowboy-like.

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Even though it's unfinished, I like the idea of a grand strategy that incorporates dating. For the dialogue system (in case you didn't do this), there's a lot of readily-made assets for different engines out there to make it easier to implement on-time. I used Pixel Crushers for Unity but there's definitely ones for Godot as well. Good luck with your next jam!

Absolutely gorgeous art, both 3D and 2D, probably my favourite so far in terms of aesthetics. The 3D spatialized audio such as from the record was a nice touch, but could've blended a bit better with the ambience.

The art is dude. The animations are dude. The sounds are dude. Dude game all around.

An neat way to use a "Loop" as a boss fight mechanic. It did feel a bit too slow for a boss fight though. I think the epic art/animation/sound would be a lot more effective if I was able to pick up a better rhythm with some fast-paced action.

Katamari of panic and overstimulation. Very rat-like. The cheese always exploded me right into traffic so I took the coward's path and farmed rats in the parking lot.

Very metal. A deserving title for first in popularity. Though I now dread hearing the line "not like thiiiis"

Thank you so much! It's a shame that it's currently not possible get to the romance ending with Victoria because of her pure pressure power overwhelming the code. I hope you'll get to see it soon!

A patch for the Victoria route bug has already been made but I'm unable to update the game files during the voting period. It'll be uploaded as soon as GMTK Game Jam is over! Sorry!

The humour had me dying. So unbelievably polished for a game jam game.

Nothing more simply fun than the game getting increasingly chaotic with each new vehicle. Reminded me of those sliding-block car puzzles but with complete disdain for traffic law.

Incredibly clever. The visuals and sound design seal the deal.

Cute concept and a fun take on the timeloop mechanic. Had a bit of difficulty maneuvering with the layout on keyboard controls though.

Went outside and kissed frogs after playing. Loved the different language ribbits.

<3