Nice execution of a simple mechanic! A sort-of mini-golf and cut-the-rope sort of game that I could imagine playing for many more levels.
Junferno
Creator of
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Hello! The easiest way to run an itch build on macOS is to install it from the itch app: https://itch.io/app
Sorry for the hassle! In the future I'll be sure to make a web build.
Hope you enjoy the game! I'm excited to hear what you think!
Super scary work with the sound design and environment! Other than the points I've already seen everywhere else in the comments, the game makes me wish that the camera was just a bit farther back or had a wider angle so that I could better appreciate the depth and "foreverness" of the darkness surrounding me. Overall my jeebies are heebied.
The picture-book-style environment with the Western soundtrack is very pretty. If you don't mind a bit of constructive criticism, I think I would add some crosshairs to make it clearer where I am shooting. I also found myself simply not paying much attention to the dialogue because the shooting required more attention. I think rather than making the dating element separate from the shooting element as a much simpler mechanic, having it closer to the shooting (e.g. have the robots be in the scene following you, maybe the knight one likes watching you shoot and the feathery one doesn't, etc.) would tie it up closer together. Oh yes, I also love the enemy animation! Very swanky cowboy-like.
Even though it's unfinished, I like the idea of a grand strategy that incorporates dating. For the dialogue system (in case you didn't do this), there's a lot of readily-made assets for different engines out there to make it easier to implement on-time. I used Pixel Crushers for Unity but there's definitely ones for Godot as well. Good luck with your next jam!





